function normal(shader, t_base, t_second, t_detail) shader:begin("simple", "simple") :fog(true) shader:sampler("s_base"):texture(t_base) end function l_spot(shader, t_base, t_second, t_detail) r1_lspot(shader, t_base, "simple_spot") end function l_point(shader, t_base, t_second, t_detail) r1_lpoint(shader, t_base, "simple_point") end function l_special(shader, t_base, t_second, t_detail) shader:begin("simple", "simple") :fog(false) shader:sampler("s_base"):texture(t_base) end