#include "common.hlsli" vf_spot main(v_vert v) { vf_spot o; o.hpos = mul(m_VP, v.P); // xform, input in world coords o.tc0 = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc // o.tc0 = unpack_tc_base (v.tc); // copy tc o.color = calc_spot(o.tc1, o.tc2, v.P, unpack_normal(v.N)); // just hemisphere return o; }