#include "common.hlsli" struct v2p { float2 tc0 : TEXCOORD0; // base float4 c0 : COLOR0; float fog : FOG; }; // Pixel float4 main(v2p I) : COLOR { float4 t_base = tex2D(s_base, I.tc0); float4 final = t_base * I.c0 * 2; final.w = t_base.w * I.c0.w; final.w *= I.fog; // out return final; }