#include "common.hlsli" #include "shared\wmark.hlsli" vf_spot main(v_vert v) { vf_spot o; float3 N = unpack_normal(v.N); float4 P = wmark_shift(v.P, N); o.hpos = mul(m_VP, P); // xform, input in world coords o.tc0 = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc o.color = calc_spot(o.tc1, o.tc2, P, N); // just hemisphere return o; }