#include "common.h" struct v2p { half4 color : COLOR0; // rgb. intensity, for SM3 - tonemap prescaled half2 tc0 : TEXCOORD0; half2 tc1 : TEXCOORD1; }; uniform sampler2D s_clouds0 : register(s0); uniform sampler2D s_clouds1 : register(s1); ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main ( v2p I ) : COLOR { half4 s0 = tex2D (s_clouds0,I.tc0); half4 s1 = tex2D (s_clouds1,I.tc1); half4 mix = I.color * (s0 + s1) ; #ifdef USE_VTF half4 rgb = mix ; #else half scale = tex2D (s_tonemap,half2(.5h,.5h)).x; half4 rgb , hi; tonemap (rgb, hi, mix, scale ); #endif return half4 (rgb.rgb, rgb.a); }