#include "common.hlsli" struct v2p { float4 color : COLOR0; float2 tc0 : TEXCOORD0; float2 tc1 : TEXCOORD1; }; uniform sampler2D s_clouds0 : register(s0); uniform sampler2D s_clouds1 : register(s1); float4 main(v2p I) : COLOR { float4 s0 = tex2D(s_clouds0, I.tc0); float4 s1 = tex2D(s_clouds1, I.tc1); float4 mix = I.color * (s0 + s1); return mix; }