#include "common.h" struct v2p { float2 tc: TEXCOORD0; // base & distort }; // uniform sampler2D s_base; uniform sampler2D s_distort; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main ( v2p I ) : COLOR { half2 distort = tex2D (s_distort, I.tc); half2 offset = (distort.xy-.5h)*def_distort; half3 image = tex2D (s_base, I.tc + offset); // out return half4 (image,1); // +mov }