function normal (shader, t_base, t_second, t_detail) shader:begin ("model_env_lq","model_compassarrow") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:sampler ("s_base"):texture(t_base) shader:sampler ("s_lmap"):texture("$blackalpha") end