function normal (shader, t_base, t_second, t_detail) shader:begin ("deffer_model","model_digiclock_ml") : fog (false) : emissive (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_lmap"):texture("$alphadxt1") end function l_special (shader, t_base, t_second, t_detail) shader:begin("deffer_model", "accum_emissive") : zb (true,false) : fog (false) : emissive (true) end