local tex_env0 = "$user$sky0" local tex_env1 = "$user$sky1" function normal (shader, t_base, t_second, t_detail) shader:begin ("model_env_lq","model_scope_lense_night") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_vp2") :texture ("$user$scope") -- shader:sampler ("s_env0") :texture (tex_env0) : clamp() -- shader:sampler ("s_env1") :texture (tex_env1) : clamp() end