#include "common.h" struct v2p { float2 tc0 : TEXCOORD0; // base half4 c : COLOR0; // diffuse }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main ( v2p I ) : COLOR { // color = 0 -> color=1 // color = 1 -> color=c half4 c = I.c*tex2D (s_base,I.tc0); half3 r = half3(1,1,1)-c.xyz-c.xyz*c.xyz; // lerp(1,c.xyz,c.xyz), can't be less than .5h return half4 (r,1); }