function normal (shader, t_base, t_second, t_detail) shader:begin ("stub_notransform_t","yuv2rgb") : fog (false) : zb (false,false) -- TODO: DX10: Setup samplers : blend (true,blend.srcalpha,blend.invsrcalpha) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") end