function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort_inv","particle_alphaonly") -- particle_alphaonly : sorting (3, false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : zb (true,false) : fog (false) : distort (true) -- shader:sampler ("s_base") :texture (t_base) shader: dx10texture ("s_base", t_base) shader: dx10sampler ("smp_base") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("model_distort_inv","particle_distort") : sorting (3, false) : blend (true,blend.srccolor,blend.invsrcalpha) : zb (true,false) : fog (false) : distort (true) -- shader:sampler ("s_base") :texture (t_base) -- shader:sampler ("s_distort") :texture (t_base) -- "pfx\\pfx_distortion" shader: dx10texture ("s_base", t_base) shader: dx10texture ("s_distort", t_base) shader: dx10sampler ("smp_linear") end