function normal (shader, t_base, t_second, t_detail) -- shader :begin ("portal","simple_color") shader :begin ("portal","portal") :fog (true) :zb (true,false) :sorting (3, true) :blend (true,blend.srcalpha,blend.invsrcalpha) -- TODO: DX10: Setup samplers -- shader :sampler ("s_tonemap") :texture ("$user$tonemap") shader:dx10texture ("s_tonemap", "$user$tonemap") end