-- normal pp t_rt = "$user$albedo" t_noise = "fx\\fx_noise2" function normal (shader, t_base, t_second, t_detail) shader:begin ("stub_notransform_postpr","postprocess") : fog (false) : zb (false,false) -- shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear () -- shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear () -- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear () shader:dx10texture ("s_base0", "$user$albedo") shader:dx10texture ("s_base1", "$user$albedo") shader:dx10texture ("s_noise", "fx\\fx_noise2") shader:dx10sampler ("smp_rtlinear") shader:dx10sampler ("smp_linear") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("stub_notransform_postpr","postprocess_CM") : fog (false) : zb (false,false) -- shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear () -- shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear () -- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear () shader:dx10texture ("s_base0", "$user$albedo") shader:dx10texture ("s_base1", "$user$albedo") shader:dx10texture ("s_noise", "fx\\fx_noise2") shader:dx10sampler ("smp_rtlinear") shader:dx10sampler ("smp_linear") -- shader:sampler ("s_grad1") :texture("grad\\grad_red_yellow") : clamp() : f_linear () -- shader:sampler ("s_grad1") :texture("grad\\grad_test1") : clamp() : f_linear () shader:dx10texture ("s_grad0", "$user$cmap0") shader:dx10texture ("s_grad1", "$user$cmap1") end