[build_params] light_jitter_samples = 9 light_pixel_per_meter = 10.000000 light_quality = 1 light_quality_reserved = 0 light_rms = 4 light_rms_zero = 4 reserved_0 = 0.500000 reserved_1 = 1.000000 reserved_2 = 1.000000 reserved_3 = 150.000000 reserved_4 = 0.040000 reserved_5 = 0.850000 smooth_angle = 75.000000 weld_distance = 0.005000 [camera] hpb = -2.289777, -0.880255, 0.000000 pos = -13.342568, 40.326060, -49.368232 [guid] guid_g0 = 5130165091571495291 guid_g1 = 358492088636172979 [level_options] bop = "[deathmatch_game_anomaly_sets] permanent = mp_lv_rad1, mp_lv_rad2, mp_lv_rad3, mp_lv_rad2_0000, mp_lv_rad2_0001, mp_lv_rad2_0002, level_prefix_zone_mine_acidic_average set0 = level_prefix_zone_mine_electric_average,mp_lv_mb2,mp_lv_mz2 set1= mp_lv_gz2,mp_lv_mb1,level_prefix_zone_mine_electric_strong [teamdeathmatch_game_anomaly_sets] permanent = mp_lv_rad1, mp_lv_rad2, mp_lv_rad3, mp_lv_rad2_0000, mp_lv_rad2_0001, mp_lv_rad2_0002, level_prefix_zone_mine_acidic_average set0 = level_prefix_zone_mine_electric_average,mp_lv_mb2,mp_lv_mz2 set1= mp_lv_gz2,mp_lv_mb1,level_prefix_zone_mine_electric_strong [artefacthunt_game_anomaly_sets] permanent = mp_lv_rad1, mp_lv_rad2, mp_lv_rad3, mp_lv_rad2_0000, mp_lv_rad2_0001, mp_lv_rad2_0002, level_prefix_zone_mine_acidic_average set0 = level_prefix_zone_mine_electric_average,mp_lv_mb2,mp_lv_mz2 set1= mp_lv_gz2,mp_lv_mb1,level_prefix_zone_mine_electric_strong [cta_game_anomaly_sets] permanent = mp_lv_rad1, mp_lv_rad2, mp_lv_rad3, mp_lv_rad2_0000, mp_lv_rad2_0001, mp_lv_rad2_0002, level_prefix_zone_mine_acidic_average set0 = level_prefix_zone_mine_electric_average,mp_lv_mb2,mp_lv_mz2 set1= mp_lv_gz2,mp_lv_mb1,level_prefix_zone_mine_electric_strong" game_type = 30 level_path = mp_lost_village level_prefix = level_prefix light_hemi_quality = 3 light_sun_quality = 3 map_version = 1.0 version = 12 version_bp = 9 [level_tag] create_time = 0 owner = [version] value = 5