[build_params] light_jitter_samples = 9 light_pixel_per_meter = 10.000000 light_quality = 1 light_quality_reserved = 8316 light_rms = 4 light_rms_zero = 4 reserved_0 = 0.000000 reserved_1 = 0.000000 reserved_2 = 0.000000 reserved_3 = 3325676327859650560000000000000000000.000 reserved_4 = 0.000000 reserved_5 = 0.000000 smooth_angle = 75.000000 weld_distance = 0.005000 [camera] hpb = 2.454328, -0.638721, 0.000000 pos = 162.191920, 23.289088, 295.269472 [guid] guid_g0 = 5344095947350207366 guid_g1 = 9742413423326280856 [level_options] bop = "[deathmatch_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [teamdeathmatch_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [artefacthunt_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 [cta_game_anomaly_sets] permanent = z1, z10, z11, z12, z121, z13, z14, z15, z16, z2, z3, z4, z5, z6, z7, z8, z9 set0 = 0008, e0002, e0001, gw, e0010, e0005 set1 = 0011, e0006, 0000, 0003, 0006 set2 = 0007, e0008, b0005, 0012, 0015, e0011 set3 = 0010, 0013, 0017, 0004, 0014 set4 = b0002, b0001, e0004, 0009, 0001 set5 = e0000, b0007, b0004, 0002, e0007 set6 = b0000, b0003, e0003, 0005, 0001 " game_type = 30 level_path = mp_pripyat level_prefix = mp_pripyat light_hemi_quality = 3 light_sun_quality = 3 map_version = 1.0 version = 12 version_bp = 9 [level_tag] create_time = 1223279649 owner = \\ZEXELL\ZaytsevEvgeniy [version] value = 5