[ogf] ; ".object" source = ".ogf" target ; ; System folder used in config ; X:\rawdata\objects\ = X:\gamedata\meshes\ ; ;---balon----------------------------------------------------------------------- dynamics\balon\balon_01 = dynamics\balon\balon_01 dynamics\balon\balon_02 = dynamics\balon\balon_02 dynamics\balon\balon_02a = dynamics\balon\balon_02a dynamics\balon\bidon = dynamics\balon\bidon dynamics\balon\bochka_close_1 = dynamics\balon\bochka_close_1 dynamics\balon\bochka_close_2 = dynamics\balon\bochka_close_2 dynamics\balon\bochka_close_3 = dynamics\balon\bochka_close_3 dynamics\balon\bochka_close_4 = dynamics\balon\bochka_close_4 dynamics\balon\bochka_fuel = dynamics\balon\bochka_fuel dynamics\balon\kanistra = dynamics\balon\kanistra ;---box------------------------------------------------------------------------- dynamics\box\part\box_metall_01_part_1 = dynamics\box\part\box_metall_01_part_1 dynamics\box\part\box_metall_01_part_2 = dynamics\box\part\box_metall_01_part_2 dynamics\box\part\box_wood_01_part_1 = dynamics\box\part\box_wood_01_part_1 dynamics\box\part\box_wood_01_part_2 = dynamics\box\part\box_wood_01_part_2 dynamics\box\part\box_wood_01_part_3 = dynamics\box\part\box_wood_01_part_3 dynamics\box\part\box_wood_01_part_4 = dynamics\box\part\box_wood_01_part_4 dynamics\box\part\box_wood_01_part_5 = dynamics\box\part\box_wood_01_part_5 dynamics\box\part\box_wood_01_part_6 = dynamics\box\part\box_wood_01_part_6 dynamics\box\part\box_wood_01_part_7 = dynamics\box\part\box_wood_01_part_7 dynamics\box\box_1a = dynamics\box\box_1a dynamics\box\box_1b = dynamics\box\box_1b dynamics\box\box_1c = dynamics\box\box_1c dynamics\box\box_metall_01 = dynamics\box\box_metall_01 dynamics\box\box_wood_01 = dynamics\box\box_wood_01 dynamics\box\expl_dinamit = dynamics\box\expl_dinamit ;---dead_body------------------------------------------------------------------- dynamics\dead_body\skelet_crash = dynamics\dead_body\skelet_crash dynamics\dead_body\skelet_crash_monster = dynamics\dead_body\skelet_crash_monster dynamics\dead_body\vertel_boar = dynamics\dead_body\vertel_boar ;---door------------------------------------------------------------------------ dynamics\door\door_garbage_01 = dynamics\door\door_garbage_01 dynamics\door\door_garbage_02 = dynamics\door\door_garbage_02 dynamics\door\door_metal_145_230_01 = dynamics\door\door_metal_145_230_01 dynamics\door\door_metal_150x240_01_l = dynamics\door\door_metal_150x240_01_l dynamics\door\door_metal_150x240_01_r = dynamics\door\door_metal_150x240_01_r dynamics\door\door_metal_210_250_01 = dynamics\door\door_metal_210_250_01 dynamics\door\door_trader = dynamics\door\door_trader dynamics\door\door_wood_120x240_01 = dynamics\door\door_wood_120x240_01 dynamics\door\door_wood_130x245_01 = dynamics\door\door_wood_130x245_01 dynamics\door\gate_red_forest_01_l = dynamics\door\gate_red_forest_01_l dynamics\door\gate_red_forest_01_r = dynamics\door\gate_red_forest_01_r ;---el_tehnika------------------------------------------------------------------ dynamics\el_tehnika\ventilator_01 = dynamics\el_tehnika\ventilator_01 dynamics\el_tehnika\ventilator_02 = dynamics\el_tehnika\ventilator_02 dynamics\el_tehnika\ventilator_03 = dynamics\el_tehnika\ventilator_03 ;---equipment_cache------------------------------------------------------------- dynamics\equipment_cache\equipment_box_01_case = dynamics\equipment_cache\equipment_box_01_case dynamics\equipment_cache\equipment_box_02_case = dynamics\equipment_cache\equipment_box_02_case dynamics\equipment_cache\equipment_cross_1_case = dynamics\equipment_cache\equipment_cross_1_case dynamics\equipment_cache\equipment_cross_2_case = dynamics\equipment_cache\equipment_cross_2_case dynamics\equipment_cache\equipment_cross_3_case = dynamics\equipment_cache\equipment_cross_3_case dynamics\equipment_cache\equipment_electric_box_01_case = dynamics\equipment_cache\equipment_electric_box_01_case dynamics\equipment_cache\equipment_electric_box_02_case = dynamics\equipment_cache\equipment_electric_box_02_case dynamics\equipment_cache\equipment_hatch_01_case = dynamics\equipment_cache\equipment_hatch_01_case dynamics\equipment_cache\equipment_hatch_02_case = dynamics\equipment_cache\equipment_hatch_02_case dynamics\equipment_cache\equipment_instrument_case_01_case = dynamics\equipment_cache\equipment_instrument_case_01_case dynamics\equipment_cache\equipment_pipe_01_case = dynamics\equipment_cache\equipment_pipe_01_case dynamics\equipment_cache\equipment_pipe_02_case = dynamics\equipment_cache\equipment_pipe_02_case dynamics\equipment_cache\equipment_pipe_valve_01_case = dynamics\equipment_cache\equipment_pipe_valve_01_case dynamics\equipment_cache\equipment_rucksack_01_case = dynamics\equipment_cache\equipment_rucksack_01_case dynamics\equipment_cache\equipment_rucksack_02_case = dynamics\equipment_cache\equipment_rucksack_02_case dynamics\equipment_cache\equipment_seif_01_case = dynamics\equipment_cache\equipment_seif_01_case dynamics\equipment_cache\equipment_seif_02_case = dynamics\equipment_cache\equipment_seif_02_case dynamics\equipment_cache\equipment_seif_03_case = dynamics\equipment_cache\equipment_seif_03_case dynamics\equipment_cache\equipment_trees_log_01_case = dynamics\equipment_cache\equipment_trees_log_01_case dynamics\equipment_cache\equipment_trees_stump_01_case = dynamics\equipment_cache\equipment_trees_stump_01_case dynamics\equipment_cache\equipment_zaz968_case = dynamics\equipment_cache\equipment_zaz968_case ;---equipments------------------------------------------------------------------ dynamics\equipments\documents_1 = dynamics\equipments\documents_1 dynamics\equipments\documents_2 = dynamics\equipments\documents_2 dynamics\equipments\documents_3 = dynamics\equipments\documents_3 dynamics\equipments\documents_4 = dynamics\equipments\documents_4 dynamics\equipments\documents_5 = dynamics\equipments\documents_5 dynamics\equipments\documents_6 = dynamics\equipments\documents_6 dynamics\equipments\documents_7 = dynamics\equipments\documents_7 dynamics\equipments\documents_8 = dynamics\equipments\documents_8 dynamics\equipments\documents_9 = dynamics\equipments\documents_9 ;---fence----------------------------------------------------------------------- ;---kitchen_room---------------------------------------------------------------- dynamics\kitchen_room\bottle_3l = dynamics\kitchen_room\bottle_3l dynamics\kitchen_room\freezer = dynamics\kitchen_room\freezer dynamics\kitchen_room\kitchen_bludo = dynamics\kitchen_room\kitchen_bludo dynamics\kitchen_room\kitchen_kastrula = dynamics\kitchen_room\kitchen_kastrula dynamics\kitchen_room\kitchen_kastrula_up = dynamics\kitchen_room\kitchen_kastrula_up dynamics\kitchen_room\kitchen_krujka = dynamics\kitchen_room\kitchen_krujka dynamics\kitchen_room\kitchen_lojka = dynamics\kitchen_room\kitchen_lojka dynamics\kitchen_room\kitchen_miska = dynamics\kitchen_room\kitchen_miska dynamics\kitchen_room\kitchen_tarelka1 = dynamics\kitchen_room\kitchen_tarelka1 dynamics\kitchen_room\kitchen_tarelka2 = dynamics\kitchen_room\kitchen_tarelka2 dynamics\kitchen_room\teapot_1 = dynamics\kitchen_room\teapot_1 ;---light----------------------------------------------------------------------- ;---medical_object-------------------------------------------------------------- dynamics\medical_object\kolyaska_01 = dynamics\medical_object\kolyaska_01 dynamics\medical_object\kolyaska_01_braked = dynamics\medical_object\kolyaska_01_braked dynamics\medical_object\kolyaska_wheel_01_braked = dynamics\medical_object\kolyaska_wheel_01_braked dynamics\medical_object\med_stolik_01 = dynamics\medical_object\med_stolik_01 dynamics\medical_object\wheel_litter_01 = dynamics\medical_object\wheel_litter_01 dynamics\medical_object\wheel_litter_01_braked = dynamics\medical_object\wheel_litter_01_braked ;---museum_weapons-------------------------------------------------------------- ;---scenes_animation------------------------------------------------------------ ;---scenes_objects-------------------------------------------------------------- dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic = dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic dynamics\scene_objects\red_forest\red_forest_bridge_01_engine = dynamics\scene_objects\red_forest\red_forest_bridge_01_engine dynamics\scene_objects\red_forest\red_forest_rope_01 = dynamics\scene_objects\red_forest\red_forest_rope_01 dynamics\scene_objects\part\part_none = dynamics\scene_objects\part\part_none dynamics\scene_objects\hospital\hospital_arka_1 = dynamics\scene_objects\hospital\hospital_arka_1 dynamics\scene_objects\hospital\hospital_arka_2 = dynamics\scene_objects\hospital\hospital_arka_2 dynamics\scene_objects\hospital\hospital_arka_3 = dynamics\scene_objects\hospital\hospital_arka_3 dynamics\scene_objects\hospital\hospital_arka_4 = dynamics\scene_objects\hospital\hospital_arka_4 dynamics\scene_objects\hospital\hospital_arka_5 = dynamics\scene_objects\hospital\hospital_arka_5 dynamics\scene_objects\hospital\hospital_debris_01 = dynamics\scene_objects\hospital\hospital_debris_01 dynamics\scene_objects\hospital\hospital_fence_01 = dynamics\scene_objects\hospital\hospital_fence_01 dynamics\scene_objects\hospital\hospital_wooden_board_01 = dynamics\scene_objects\hospital\hospital_wooden_board_01 dynamics\scene_objects\hospital\hospital_wooden_board_02 = dynamics\scene_objects\hospital\hospital_wooden_board_02 dynamics\scene_objects\hospital\part\hospital_arka_1_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_1_part_1 dynamics\scene_objects\hospital\part\hospital_arka_2_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_2_part_1 dynamics\scene_objects\hospital\part\hospital_arka_3_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_3_part_1 dynamics\scene_objects\hospital\part\hospital_arka_4_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_4_part_1 dynamics\scene_objects\hospital\part\hospital_arka_5_part_1 = dynamics\scene_objects\hospital\part\hospital_arka_5_part_1 dynamics\scene_objects\hospital\part\hospital_debris_01_part_01 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_01 dynamics\scene_objects\hospital\part\hospital_debris_01_part_02 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_02 dynamics\scene_objects\hospital\part\hospital_debris_01_part_03 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_03 dynamics\scene_objects\hospital\part\hospital_debris_01_part_04 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_04 dynamics\scene_objects\hospital\part\hospital_debris_01_part_05 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_05 dynamics\scene_objects\hospital\part\hospital_debris_01_part_06 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_06 dynamics\scene_objects\hospital\part\hospital_fence_part_01 = dynamics\scene_objects\hospital\part\hospital_fence_part_01 dynamics\scene_objects\hospital\part\hospital_fence_part_02 = dynamics\scene_objects\hospital\part\hospital_fence_part_02 dynamics\scene_objects\hospital\part\hospital_fence_part_03 = dynamics\scene_objects\hospital\part\hospital_fence_part_03 dynamics\scene_objects\hospital\part\hospital_fence_part_04 = dynamics\scene_objects\hospital\part\hospital_fence_part_04 dynamics\scene_objects\hospital\part\hospital_fence_part_05 = dynamics\scene_objects\hospital\part\hospital_fence_part_05 dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01 dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02 dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03 dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04 dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05 dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06 = dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06 dynamics\scene_objects\darkvalley\door_darkvalley_01_ = dynamics\scene_objects\darkvalley\door_darkvalley_01_ dynamics\scene_objects\darkvalley\gate_darkvalley_01_l = dynamics\scene_objects\darkvalley\gate_darkvalley_01_l dynamics\scene_objects\darkvalley\gate_darkvalley_01_r = dynamics\scene_objects\darkvalley\gate_darkvalley_01_r ;---vehicles-------------------------------------------------------------------- ;---workshop_room---------------------------------------------------------------