MESH pCylinder1 { VERTEX_COUNT 34 FACE_COUNT 64 const Fvector vertices[VERTEX_COUNT] = { { 1.847760, 1.000000, 0.765366}, { 1.414214, -1.000000, 1.414213}, { 1.847760, -1.000000, 0.765366}, { 1.414214, 1.000000, 1.414213}, { 0.765368, -1.000000, 1.847759}, { 0.765368, 1.000000, 1.847759}, { 0.000001, -1.000000, 2.000000}, { 0.000001, 1.000000, 2.000000}, {-0.765366, -1.000000, 1.847759}, {-0.765366, 1.000000, 1.847759}, {-1.414213, -1.000000, 1.414214}, {-1.414213, 1.000000, 1.414214}, {-1.847759, -1.000000, 0.765368}, {-1.847759, 1.000000, 0.765368}, {-2.000000, -1.000000, 0.000001}, {-2.000000, 1.000000, 0.000001}, {-1.847759, -1.000000, -0.765366}, {-1.847759, 1.000000, -0.765366}, {-1.414214, -1.000000, -1.414213}, {-1.414214, 1.000000, -1.414213}, {-0.765367, -1.000000, -1.847759}, {-0.765367, 1.000000, -1.847759}, {-0.000000, -1.000000, -2.000000}, {-0.000000, 1.000000, -2.000000}, { 0.765367, -1.000000, -1.847759}, { 0.765367, 1.000000, -1.847759}, { 1.414213, -1.000000, -1.414214}, { 1.414213, 1.000000, -1.414214}, { 1.847759, -1.000000, -0.765367}, { 1.847759, 1.000000, -0.765367}, { 2.000000, -1.000000, 0.000000}, { 2.000000, 1.000000, 0.000000}, { 0.000000, -1.000000, 0.000000}, { 0.000000, 1.000000, 0.000000}, } const u16 faces[FACE_COUNT*3] = { 0, 1, 2, 3, 1, 0, 3, 4, 1, 5, 4, 3, 5, 6, 4, 7, 6, 5, 7, 8, 6, 9, 8, 7, 9, 10, 8, 11, 10, 9, 11, 12, 10, 13, 12, 11, 13, 14, 12, 15, 14, 13, 15, 16, 14, 17, 16, 15, 17, 18, 16, 19, 18, 17, 19, 20, 18, 21, 20, 19, 21, 22, 20, 23, 22, 21, 23, 24, 22, 25, 24, 23, 25, 26, 24, 27, 26, 25, 27, 28, 26, 29, 28, 27, 29, 30, 28, 31, 30, 29, 31, 2, 30, 0, 2, 31, 32, 2, 1, 32, 1, 4, 32, 4, 6, 32, 6, 8, 32, 8, 10, 32, 10, 12, 32, 12, 14, 32, 14, 16, 32, 16, 18, 32, 18, 20, 32, 20, 22, 32, 22, 24, 32, 24, 26, 32, 26, 28, 32, 28, 30, 32, 30, 2, 33, 3, 0, 33, 5, 3, 33, 7, 5, 33, 9, 7, 33, 11, 9, 33, 13, 11, 33, 15, 13, 33, 17, 15, 33, 19, 17, 33, 21, 19, 33, 23, 21, 33, 25, 23, 33, 27, 25, 33, 29, 27, 33, 31, 29, 33, 0, 31, } }