[logic]
active = sr_idle

[sr_idle]
on_info = {+jup_b16_go_particle} sr_idle@2

[sr_idle@2]
on_actor_in_zone = jup_b16_show_particles_sr | {+jup_b16_show_particles} sr_idle@wait_for_show_particle

[sr_idle@wait_for_show_particle]
on_timer = 100 | {+jup_b16_sr_2_1 +jup_b16_row_complete_2} sr_particle@2_1 %-jup_b16_row_complete_2%
on_timer2 = 100 | {+jup_b16_sr_2_2 +jup_b16_row_complete_2} sr_particle@2_2 %-jup_b16_row_complete_2%
on_timer3 = 100 | {+jup_b16_sr_2_3 +jup_b16_row_complete_2} sr_particle@2_3 %-jup_b16_row_complete_2%
on_timer4 = 100 | {+jup_b16_sr_2_4 +jup_b16_row_complete_2} sr_particle@2_4 %-jup_b16_row_complete_2%
on_timer5 = 100 | {+jup_b16_sr_2_5 +jup_b16_row_complete_2} sr_particle@2_5 %-jup_b16_row_complete_2%
on_info = {-jup_b16_row_complete_2} sr_idle

[sr_particle@2_1]
name = anomaly2\oasis_way
path = jup_b16_sr_2_1_particle
mode = 2
looped = true
on_info = {-jup_b16_sound_2_1} %+jup_b16_sound_2_1%
on_info2 = {-jup_b16_sr_2_1} sr_idle %-jup_b16_sound_2_1 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_1 -jup_b16_show_particles -jup_b16_go_particle%
;on_info = {-jup_b16_show_particles} sr_idle


[sr_particle@2_2]
name = anomaly2\oasis_way
path = jup_b16_sr_2_2_particle
mode = 2
looped = true
on_info = {-jup_b16_sound_2_2} %+jup_b16_sound_2_2%
on_info2 = {-jup_b16_sr_2_2} sr_idle %-jup_b16_sound_2_2 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_2 -jup_b16_show_particles -jup_b16_go_particle%
;on_info = {-jup_b16_show_particles} sr_idle


[sr_particle@2_3]
name = anomaly2\oasis_way
path = jup_b16_sr_2_3_particle
mode = 2
looped = true
on_info = {-jup_b16_sound_2_3} %+jup_b16_sound_2_3%
on_info2 = {-jup_b16_sr_2_3} sr_idle %-jup_b16_sound_2_3 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_3 -jup_b16_show_particles -jup_b16_go_particle%
;on_info = {-jup_b16_show_particles} sr_idle


[sr_particle@2_4]
name = anomaly2\oasis_way
path = jup_b16_sr_2_4_particle
mode = 2
looped = true
on_info = {-jup_b16_sound_2_4} %+jup_b16_sound_2_4%
on_info2 = {-jup_b16_sr_2_4} sr_idle %-jup_b16_sound_2_4 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_4 -jup_b16_show_particles -jup_b16_go_particle%
;on_info = {-jup_b16_show_particles} sr_idle


[sr_particle@2_5]
name = anomaly2\oasis_way
path = jup_b16_sr_2_5_particle
mode = 2
looped = true
on_info = {-jup_b16_sound_2_5} %+jup_b16_sound_2_5%
on_info2 = {-jup_b16_sr_2_5} sr_idle %-jup_b16_sound_2_5 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_5 -jup_b16_show_particles -jup_b16_go_particle%
;on_info = {-jup_b16_show_particles} sr_idle

