[logic]
active = ph_button@wait

[ph_button@wait] 
anim = idle
on_press = ph_idle@open %=anim_obj_forward(pas_b400_door_track) =heal_squad(pas_b400_stalkers_squad) +pas_b400_track_button_pressed -pas_b400_about_gates%
tooltip = tip_door_open

[ph_idle@open]
on_game_timer = 60 | {-pas_b400_track_door_opened} %+pas_b400_track_door_opened%
on_game_timer2 = 200 | ph_idle@nil %+pas_b400_track_done%

[ph_idle@nil]
