[logic@zat_a2_stalker_nimble]
suitable = {=check_npc_name(zat_a2_stalker_nimble)} true
prior = 200
active = animpoint@base
level_spot = trader

[animpoint@base]
cover_name = zat_a2_sc_zat_a2_stalker_nimble
reach_movement = walk_noweap
avail_animations = animpoint_sit_normal
use_camp = false
;reach_distance = 1.5
meet = meet@base
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = zat_a2_sr_noweap
on_info = {-zat_b51_nimble_can_go !npc_talking} %+zat_b51_nimble_can_go%, {+zat_b51_nimble_can_go =npc_talking} %-zat_b51_nimble_can_go%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet@base]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use 			= {=actor_enemy} false, true
close_snd_hello = {+zat_b51_order_in_process +zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_ready, {+zat_b51_order_in_process -zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_not_ready, {+zat_b51_nimble_intro -zat_b51_finished_categories_all} zat_b51_stalker_nimble_greeting, nil
trade_enable    = false
allow_break 	= false
meet_on_talking = false
