[mp_scientific_outfit]:scientific_outfit
$spawn              = "network\outfits\mp_scientific_outfit"
class				= EQU_SCIE

inv_name			= mp_scientific_outfit_name
inv_name_short		= mp_scientific_outfit_name
description			= mp_scientific_outfit_description


burn_protection = 10			;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0 ;0.05
shock_protection = 10
wound_protection = 0.5
radiation_protection = 1
telepatic_protection = 0.99
chemical_burn_protection = 4
explosion_protection = 0.2
hit_fraction_actor		= 0.25

bones_koeff_protection = mp_scien_outfit_bones
immunities_sect			= mp_sect_scientific_outfit_immunities

[mp_scien_outfit_bones]
hit_fraction		= 0.21

bip01_pelvis 		 = 1.88, 0.35 ;1.8, 0.3
bip01_spine 		 = 1.88, 0.35 ;1.8, 0.3
bip01_spine1 		 = 1.88, 0.35 ;1.8, 0.3
bip01_spine2		 = 1.88, 0.35 ;1.8, 0.3
bip01_neck 		 = 2.8, 0.30 ;2.0, 0.20
bip01_head 		 = 2.8, 0.30 ;2.0, 0.20
eyelid_1 		 = 2.8, 0.30 ;2.0, 0.20
eye_left 		 = 2.8, 0.02 ;2.0, 0.01 
eye_right 		 = 2.8, 0.02 ;2.0, 0.01
jaw_1 		 	 = 2.8, 0.30 ;2.0, 0.20


bip01_l_clavicle	 = 1.88, 0.35, 1.5 ;1.8, 0.3
bip01_l_upperarm	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_forearm	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_hand	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1

bip01_r_clavicle	 = 1.88, 0.35 ;1.8, 0.3
bip01_r_upperarm	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_forearm	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_hand	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger0	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger1	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger2	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1

bip01_l_thigh	 	 = 1.88, 0.35 ;1.8, 0.3
bip01_l_calf	 	 = 1.88, 0.35 ;1.8, 0.3
bip01_l_foot	 	 = 1.88, 0.35 ;1.8, 0.3

bip01_r_thigh	 	 = 1.88, 0.35 ;1.8, 0.3
bip01_r_calf	 	 = 1.88, 0.35 ;1.8, 0.3
bip01_r_foot	 	 = 1.88, 0.35 ;1.8, 0.3
bip01_r_finger0	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_finger1	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_finger2	 	 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1


[mp_sect_scientific_outfit_immunities]
burn_immunity				= 0.05				;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity				= 0.5 ;0.00
shock_immunity				= 0.00
wound_immunity				= 1.00
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.5 ;0.00
fire_wound_immunity			= 0.08

[mp_military_stalker_outfit]:military_outfit
$spawn              	= "network\outfits\mp_military_stalker_outfit"
class				= EQU_MLTR
inv_name			= mp_military_outfit_name
inv_name_short		= mp_military_outfit_name
description			= mp_military_outfit_description

burn_protection = 0.5 ;0.6			;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0 ;0.2
shock_protection = 0.6
wound_protection = 0.6
radiation_protection = 0.00005 ;0.5
telepatic_protection = 0.6
chemical_burn_protection = 0.5 ;0.6
explosion_protection = 0.3 ;0.6
hit_fraction_actor	   = 0.12

immunities_sect			= mp_military_stalker_outfit_immunities

bones_koeff_protection = mp_military_outfit_bones

power_loss = 0.55 ;0.67

[mp_military_stalker_outfit_immunities]
burn_immunity				= 0.4				;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity				= 0.4
shock_immunity				= 0.1
wound_immunity				= 0.3 ;0.50
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.05 ;1.00
explosion_immunity			= 0.3 ;0.50
fire_wound_immunity			= 0.04


[mp_military_outfit_bones]
hit_fraction		= 0.11

bip01_pelvis 		 = 1.38, 0.35 ;1.3, 0.3
bip01_spine 		 = 1.38, 0.35 ;1.3, 0.3
bip01_spine1 		 = 1.38, 0.35 ;1.3, 0.3
bip01_spine2		 = 1.38, 0.35 ;1.3, 0.3
bip01_neck 		 = 1.58, 0.35 ;1.5, 0.3
bip01_head 		 = 1.58, 0.35 ;1.5, 0.3
eyelid_1 		 = 1.58, 0.35 ;1.5, 0.3
eye_left 		 = 2.5, 0.02 ;2.0, 0.01
eye_right 		 = 2.5, 0.02 ;2.0, 0.01
jaw_1 		 	 = 1.58, 0.35 ;1.5, 0.3

bip01_l_clavicle	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_upperarm	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_forearm	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_hand	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger0	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger1	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger2	 	 = 1.38, 0.35 ;1.3, 0.3

bip01_r_clavicle	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_upperarm	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_forearm	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_hand	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger0	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger1	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger2	 	 = 1.38, 0.35 ;1.3, 0.3

bip01_l_thigh	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_calf	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_l_foot	 	 = 1.38, 0.35 ;1.3, 0.3

bip01_r_thigh	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_calf	 	 = 1.38, 0.35 ;1.3, 0.3
bip01_r_foot	 	 = 1.38, 0.35 ;1.3, 0.3



[mp_exo_outfit]:exo_outfit
$spawn              	= "network\outfits\mp_exo_outfit"
class				= EQU_EXO
inv_name			= mp_exo_outfit_name
inv_name_short		= mp_exo_outfit_name
description			= mp_exo_outfit_description


burn_protection = 0.9 ;0.5		;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0.7 ;0.4
shock_protection = 0.9
wound_protection = 0.6
radiation_protection = 0.0001
telepatic_protection = 0.6
chemical_burn_protection = 0.9 ;0,5 
explosion_protection = 0.5 ;0.3
hit_fraction_actor = 0.2

immunities_sect			= mp_exo_outfit_immunities
bones_koeff_protection = mp_exo_outfit_bones

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed			= false

control_inertion_factor = 0.1


[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
burn_immunity				= 0.1 ;0.2				;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity				= 0.6 ;0.7 
shock_immunity				= 0.1 ;1.00
wound_immunity				= 0.10
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.05 ;1.00
explosion_immunity			= 0.3
fire_wound_immunity			= 0.02

[mp_exo_outfit_bones]
hit_fraction		= 0.2

bip01_pelvis 		 = 1.2, 0.5 ;1.1, 0.4
bip01_spine 		 = 1.2, 0.5 ;1.1, 0.4
bip01_spine1 		 = 1.2, 0.5 ;1.1, 0.4
bip01_spine2 		 = 1.2, 0.5 ;1.1, 0.4
bip01_neck 		 = 0.8, 0.45 ;0.7, 0.35
bip01_head 		 = 0.8, 0.45 ;0.7, 0.35
eyelid_1 		 = 0.8, 0.45 ;0.7, 0.35
eye_left 		 = 2.1, 0.02 ;2.0, 0.01
eye_right 		 = 2.1, 0.02 ;2.0, 0.01
jaw_1 		 	 = 0.8, 0.5 ;0.7, 0.4

bip01_l_clavicle	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_upperarm	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_forearm	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_hand	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger0	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger1	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger2	 	 = 1.2, 0.5 ;1.1, 0.4


bip01_r_clavicle	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_upperarm	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_forearm	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_hand	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger0	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger1	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger2	 	 = 1.2, 0.5 ;1.1, 0.4

bip01_l_thigh	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_calf	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_l_foot	 	 = 1.2, 0.5 ;1.1, 0.4

bip01_r_thigh	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_calf	 	 = 1.2, 0.5 ;1.1, 0.4
bip01_r_foot	 	 = 1.2, 0.5 ;1.1, 0.4

