[logic@tushkano_1]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@1
monster_job = true

[mob_walker@1]
path_walk = walk_1 
path_look = look_1
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_2]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@2
monster_job = true

[mob_walker@2]
path_walk = walk_2 
path_look = look_2 
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_3]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@3
monster_job = true

[mob_walker@3]
path_walk = walk_3 
path_look = look_3
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_4]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@4
monster_job = true

[mob_walker@4]
path_walk = walk_4
path_look = look_4
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_5]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@5
monster_job = true

[mob_walker@5]
path_walk = walk_5  
path_look = look_5
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_6]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@6
monster_job = true

[mob_walker@6]
path_walk = walk_6
path_look = look_5
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_7]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@7
monster_job = true

[mob_walker@7]
path_walk = walk_7 
path_look = look_7
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_8]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@8
monster_job = true

[mob_walker@8]
path_walk = walk_8 
path_look = look_8
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_9]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@9
monster_job = true

[mob_walker@9]
path_walk = walk_9 
path_look = look_9
out_restr = jup_b200_tushkans_restr

;****************************

[logic@tushkano_10]
suitable = {=check_npc_name(tushkano)}
active = mob_walker@10
monster_job = true

[mob_walker@10]
path_walk = walk_10
path_look = look_10
out_restr = jup_b200_tushkans_restr
