[logic@jup_b219_vano]
suitable = {=check_npc_name(jup_b219_vano)}
active = walker@sig
prior = 150

[walker@sig]
path_walk = vano_walk
path_look = vano_look
on_signal = vano | walker %+jup_b219_vano_on_pos%
def_state_standing = guard_na
meet = no_meet
invulnerable = true
out_restr = jup_factory_default_in_restrictor
combat_ignore_keep_when_attacked = true 
combat_ignore_cond = true
danger = danger
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false


[walker]
path_walk = vano_walk
path_look = vano_look
def_state_standing = guard_na
on_info = {+jup_b219_start_one_vano} remark@start_one_vano
on_info2 = {+jup_b219_start_all} remark@start_all
on_info3 = {+jup_b219_start_soldier_vano} remark@start_soldier_vano
on_info4 = {+jup_b219_start_vano_monolith} 		remark@start_vano_monolith
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
invulnerable = true
danger = danger
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_one_vano]
anim = jup_b219_vano_one
target = path | jup_b219_vano_look,0
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
invulnerable = true
danger = danger
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_all]
anim = jup_b219_vano_all
target = path | jup_b219_vano_look,0
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
invulnerable = true
danger = danger
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_soldier_vano]
anim = jup_b219_vano_soldier_vano
target = path | jup_b219_vano_look,0
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
invulnerable = true
danger = danger
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_vano_monolith]
anim = jup_b219_vano_vano_monolith
target = path | jup_b219_vano_look,0
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
invulnerable = true
danger = danger
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[danger]
ignore_distance = 0
danger_inertion_time_grenade = 0
danger_inertion_time_hit = 0
danger_inertion_time_sound = 0
danger_inertion_time_ricochet = 0

