[logic@zat_b30_owl_stalker_trader]
active = animpoint@base
suitable = {=check_npc_name(zat_b30_owl_stalker_trader)}
prior = 200
trade = misc\trade\trade_zat_b30_stalker_trader.ltx
can_select_weapon = false
level_spot = trader

[animpoint@base]
cover_name = zat_a2_sc_trader
avail_animations = animpoint_stay_table
meet = meet@trade
out_restr = zat_a2_sr_noweap
on_info = {!npc_in_zone(zat_a2_sr_trader)} %=teleport_npc(zat_stalker_base_smart_zat_b30_owl_stalker_trader_walk)%
use_camp = false
reach_distance = 1
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false



[meet@trade]
close_snd_hello = zat_b30_owl_stalker_trader_greeting
close_snd_bye = zat_b30_owl_stalker_trader_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
