[zone_burning_fuzz]:zone_base
GroupControlSection	= spawn_group_zone
;$prefetch 		= 16
class			= ZS_BFUZZ
visual			= dynamics\anomaly\topolinypuh
min_speed_to_react = 2.0
ef_anomaly_type			= 6
ef_weapon_type			= 18

hit_impulse_scale	= 0.0
postprocess		= postprocess_fuzz ;postprocess_acidic

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255


;----------- Anomaly settings -----------------------
max_start_power		= 0.4
attenuation			= 1

hit_type		= chemical_burn
hit_effect		= anomaly2\hit_metal_02

idle_particles		= anomaly2\pux_idle
blowout_particles	= anomaly2\pux_blast

;hit_small_particles		= hit_fx\hit_metal_02
;hit_big_particles			= anomaly2\
idle_small_particles		= anomaly2\pux_damage_smoke_01
idle_big_particles			= anomaly2\pux_damage_smoke_02
;entrance_small_particles	= anomaly2\electra_entrance_small
;entrance_big_particles		= anomaly2\electra_entrance_big

;idle_sound			= anomaly\anomaly_gravy_idle
blowout_sound		= anomaly\bfuzz_blowout
hit_sound			= anomaly\bfuzz_hit
;entrance_sound		= anomaly\electra_hit

disable_time		= 500	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= 500		;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= 1000	;время отключения idle партиклов

awaking_time				= 0
blowout_time				= 1000
accamulate_time				= 5000

attack_animation_start		= 10
attack_animation_end		= 1000

ignore_nonalive		= false;
ignore_small		= false;
ignore_artefacts	= true

blowout_light		= off
idle_light			= off

blowout_wind		= off



[zone_burning_fuzz_weak]:zone_burning_fuzz
$spawn 			= "zones\!only_for_groups\burning_fuzz_weak"
visual			= dynamics\anomaly\topolinypuh_small


[zone_burning_fuzz_average]:zone_burning_fuzz
$spawn 			= "zones\!only_for_groups\burning_fuzz_average"
visual			= dynamics\anomaly\topolinypuh_middle


[zone_burning_fuzz_strong]:zone_burning_fuzz
$spawn 			= "zones\!only_for_groups\burning_fuzz_strong"
visual			= dynamics\anomaly\topolinypuh_big