[logic@stalker_barmen]
suitable = {=check_npc_name(jup_a6_stalker_barmen)} true
trade = misc\trade\trade_jup_b202_stalker_barmen.ltx
prior = 200
active = animpoint@barmen
can_select_weapon = false
level_spot = trader

[animpoint@barmen]
cover_name = jup_a6_animpoint_barmen
avail_animations = animpoint_stay_table
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {!npc_in_zone(jup_a6_sr_barmen)} %=teleport_npc(jup_a6_barmen_spawn)%
out_restr = jup_a6_sr_noweap
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_snd_hello = jup_a6_stalker_barmen_greeting
close_snd_bye 	= jup_a6_stalker_barmen_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
