[logic]
active = ph_button@wait

[ph_button@wait] 
anim = idle
on_press = ph_idle@wreck %=anim_obj_forward(pas_b400_door_tunnel) =heal_squad(pas_b400_stalkers_squad) +pas_b400_tunnel_button_pressed%
tooltip = tip_door_open

[ph_idle@wreck]
;on_game_timer = 110 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened% 
;on_game_timer = 150 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened%
on_game_timer2 =  60 | ph_idle@field_off %+pas_b400_tunnel_gates_started_to_open% 

[ph_idle@field_off]
on_game_timer = 190 | ph_idle@nil %+pas_b400_field_tunnel_off%

[ph_idle@nil]
