[logic@zat_a23_giant]
suitable = {=target_squad_name(zat_a23_giant_squad)} true
monster_job = true
prior = 200
active = mob_walker@zat_a23_giant
on_hit = hit@zat_a23_giant

[hit@zat_a23_giant]
on_info = mob_home@zat_a23_giant

[mob_walker@zat_a23_giant]
path_walk = zat_a23_giant_walk
path_look = zat_a23_giant_home
out_restr = zat_a23_giant_restrictor
combat_ignore_cond =  true
on_info = {=actor_in_zone(zat_a23_giant_restrictor)} mob_home@zat_a23_giant

[mob_home@zat_a23_giant]
path_home = zat_a23_giant_home
home_min_radius = 20
home_max_radius = 50
out_restr = zat_a23_giant_restrictor
aggressive = true


