[dont_spawn_loot]

[dont_spawn_character_supplies]

[logic]
active = animpoint

[animpoint]
cover_name = zat_b22_sc_cop_dead
avail_animations = zat_b38_cop_dead
reach_distance = 0.5
on_info = {=animpoint_reached +zat_b38_cop_dead} %=kill_npc +zat_b22_trick_done%
;on_game_timer = 2000 | {-zat_b22_can_go_in} %=kill_npc +zat_b22_can_go_in%
;on_info2 = {+zat_b38_disappearance_stalkers_find_cop_near_port_krans_give -zat_b22_can_go_in} %+zat_b22_can_go_in =kill_npc%
;on_info3 = {+zat_b22_can_go_in} %=kill_npc%
out_restr = zat_b22_stalker_medic_identified
show_spot = false