[logic]
active = ph_button@closed

[ph_button@closed]
anim_blend = true
anim = idle_close
on_info = {+zat_b38_lift_open} ph_button@opening %=play_sound(zat_b38_elevator_door)%, {+zat_b38_forbidden_fail} ph_button@opened

[ph_button@opening]
anim_blend = true
anim = open
on_game_timer = 25 | ph_button@opened

[ph_button@opened]
anim_blend = true
anim = idle_open
on_info = {-zat_b38_lift_opened} %+zat_b38_lift_opened%
