[walker@generic]
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = false

;----------------------------------------------------------------------------------------------------------

[logic@jup_b6_zombie_1_anom_2]
active = walker@stay
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay]:walker@generic
path_walk = zom_walk_1
path_look = zom_look_1
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;----------------------------------------

[logic@jup_b6_zombie_2_anom_2]
active = walker@stay_2
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_2]:walker@generic
path_walk = zom_walk_2
path_look = zom_look_2
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_3_anom_2]
active = walker@stay_3
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_3]:walker@generic
path_walk = zom_walk_3
path_look = zom_look_3
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_4_anom_2]
active = walker@stay_4
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_4]:walker@generic
path_walk = zom_walk_4
path_look = zom_look_4
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;----------------------------------------

[logic@jup_b6_zombie_5_anom_2]
active = walker@stay_5
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_5]:walker@generic
path_walk = zom_walk_5
path_look = zom_look_5
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_6_anom_2]
active = walker@stay_6
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_6]:walker@generic
path_walk = zom_walk_6
path_look = zom_look_6
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_7_anom_2]
active = walker@stay_7
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_7]:walker@generic
path_walk = zom_walk_7
path_look = zom_look_7
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;----------------------------------------

[logic@jup_b6_zombie_8_anom_2]
active = walker@stay_8
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_8]:walker@generic
path_walk = zom_walk_8
path_look = zom_look_8
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_9_anom_2]
active = walker@stay_9
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_9]:walker@generic
path_walk = zom_walk_9
path_look = zom_look_9
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone

;---------------------------------------

[logic@jup_b6_zombie_10_anom_2]
active = walker@stay_10
suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
prior = 70

[walker@stay_10]:walker@generic
path_walk = zom_walk_10
path_look = zom_look_10
show_spot = false 
out_restr = jup_b6_anom_2_guard_zone


