[anomal_zone]
layers_count = 2
respawn_tries = 2
max_artefacts = 3
;applying_force_xz = 200
;applying_force_y = 400 
artefacts = af_electra_sparkler, af_electra_flash, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice
start_artefact = af_ice
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b306_af_way_1, pri_b306_af_way_2, pri_b306_af_way_3

[mines_core]
pri_b306_zone_mine_electric_strong
pri_b306_zone_mine_electric_strong_0000
pri_b306_zone_mine_electric_strong_0001
pri_b306_zone_mine_electric_strong_0002
pri_b306_zone_mine_electric_strong_0003
pri_b306_zone_mine_electric_strong_0004
pri_b306_zone_mine_electric_strong_0005
pri_b306_zone_mine_electric_strong_0006
pri_b306_zone_mine_electric_average_0001
pri_b306_zone_mine_electric_average_0003
pri_b306_zone_mine_electric_average_0004

[layer_1]
mines_section = mines_layer_1 

[mines_layer_1]:mines_core
pri_b306_zone_mine_electric_average
pri_b306_zone_mine_electric_average_0000
pri_b306_zone_mine_electric_average_0002
pri_b306_zone_mine_electric_average_0005
pri_b306_zone_mine_electric_average_0006

[layer_2]
mines_section = mines_layer_2 

[mines_layer_2]:mines_core
pri_b306_zone_mine_electric_average_0007
pri_b306_zone_mine_electric_average_0008
pri_b306_zone_mine_electric_average_0009
pri_b306_zone_mine_electric_average_0010

