[logic@pri_a16_wanderer]
active = animpoint@pri_a16_wanderer 
suitable = {=check_npc_name(wanderer) =npc_in_zone(pri_surge_hide_a16)} true
prior = 200

[animpoint@pri_a16_wanderer]
cover_name = pri_a16_animp_zulus
use_camp = false 
meet = meet@pri_a16_wanderer
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_info = {+pri_a17_actor_has_gauss_rifle} %=destroy_object +pri_a16_wanderer_was_alive_when_removed%
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet@pri_a16_wanderer]
close_snd_hello = nil
close_snd_bye 	= nil
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
trade_enable 	= false
allow_break 	= false
meet_on_talking = false
