[logic@pri_a16_wounded]
active = animpoint@base
suitable = {=check_npc_name(pri_a21_sentry_lieutenant_stecenko)} true
prior = 200

[animpoint@base]
cover_name = pri_a16_animp_wounded
avail_animations = zat_b106_wounded_idle
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_info = {+zat_a23_actor_has_gauss_rifle_documentation} %=remove_squad(pri_a21_chasovoi)%
meet = no_meet
out_restr = pri_a16_sr_noweap
reach_distance = 5
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
