[logic]
active = animpoint@pri_a18_start
on_hit = hit

[animpoint@pri_a18_start]
cover_name = pri_a18_sc_cutscene_actor
avail_animations = pri_a18_inspert_monolit_actor
meet = no_meet
use_camp = false
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_signal = sound_end | %+pri_a18_koval_go_on%
on_info = {+pri_a18_radio_start} %=play_sound(pri_a18_actor_report)%
on_info2 = {+pri_a18_cutscene_actor_destr} %=destroy_object%

[hit]
on_info = %+pri_a18_cut_actor_hit =destroy_object%
