;Reference animpoint
[animpoint@a28_def]
cover_name = pri_a16_animp_8
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = pri_a16_sr_noweap
reach_movement = walk
meet = meet@a28
use_camp = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet@a28]
abuse = false
use = true
close_snd_hello = nil
close_snd_bye = nil
trade_enable = false
close_anim = nil
close_distance = 0
far_distance = 0
meet_on_talking = false

;--------------------------------------

[logic@pri_a28_strelok] 
suitable = {+pri_b305_fifth_cam_end -pri_a28_update_task_cover_strelok =check_npc_name(pri_b305_strelok)} true
prior = 200
post_combat_time = 0, 0
active = animpoint@a28_def_1

;--------------------------------------
; Waiting for evacuation start
[animpoint@a28_def_1]:animpoint@a28_def
meet = no_meet
on_info2 = {=animpoint_reached} animpoint@a28_def_2

[animpoint@a28_def_2]:animpoint@a28_def
on_info2 = {+pri_a28_colonel_to_center_3_sound_end} animpoint@a28_wait_near_door

;--------------------------------------
; Gathering group before evacuation
[animpoint@a28_wait_near_door]:animpoint@a28_def
avail_animations = animpoint_sit_normal_no_rnd
 