[logic]
active = sr_idle@spawn

[sr_idle@spawn]
on_info = {+pri_a301_zulus_start_scene} sr_idle@new_spawn %=create_squad(pri_b301_snorks_squad:pri_b301)%

[sr_idle@new_spawn]
;on_info = {=dist_to_actor_ge(20) -pri_b301_end_counter +pri_b301_monster_death_1} sr_idle@new_spawn %=create_squad_member(snork_normal:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_1%
;on_info2 = {=dist_to_actor_ge(20) -pri_b301_end_counter +pri_b301_monster_death_2} sr_idle@new_spawn %=create_squad_member(snork_normal:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_2%
;on_info3 = {=dist_to_actor_ge(20) -pri_b301_end_counter +pri_b301_monster_death_3} sr_idle@new_spawn %=create_squad_member(snork_normal:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_3%
;on_info4 = {=dist_to_actor_ge(20) -pri_b301_end_counter +pri_b301_monster_death_4} sr_idle@new_spawn %=create_squad_member(snork_normal:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_4%
;on_info5 = {=dist_to_actor_ge(20) -pri_b301_end_counter +pri_b301_monster_death_5} sr_idle@new_spawn %=create_squad_member(snork_normal:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_5%

on_info = { -pri_b301_end_counter +pri_b301_monster_death_1} sr_idle@new_spawn %=create_squad_member(pri_b301_snork_1:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_1%
on_info2 = { -pri_b301_end_counter +pri_b301_monster_death_2} sr_idle@new_spawn %=create_squad_member(pri_b301_snork_2:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_2%
on_info3 = { -pri_b301_end_counter +pri_b301_monster_death_3} sr_idle@new_spawn %=create_squad_member(pri_b301_snork_3:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_3%
on_info4 = { -pri_b301_end_counter +pri_b301_monster_death_4} sr_idle@new_spawn %=create_squad_member(pri_b301_snork_4:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_4%
on_info5 = { -pri_b301_end_counter +pri_b301_monster_death_5} sr_idle@new_spawn %=create_squad_member(pri_b301_snork_5:pri_b301_snorks_squad:pri_b301_spawn_point_1a) -pri_b301_monster_death_5%
