[smart_terrain]
squad_id = 11
spawn_point = pri_b36_smart_terrain_spawn_point
max_population = 2
respawn_params = respawn@pri_b36   

[respawn@pri_b36]
spawn_monolith_zombied

[spawn_monolith_zombied]
spawn_squads =  monolith_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+pri_b36_master_dead} 4, 0

[exclusive]
sniper = pripyat\pri_b36_monolith_sniper.ltx
master = pripyat\pri_b36_monolith_master.ltx
zombied_1 = pripyat\pri_b36_zombied.ltx
zombied_2 = pripyat\pri_b36_zombied.ltx
zombied_3 = pripyat\pri_b36_zombied.ltx
zombied_4 = pripyat\pri_b36_zombied.ltx
zombied_5 = pripyat\pri_b36_zombied.ltx
guard_1 = pripyat\pri_b36_monolith_guard.ltx
guard_2 = pripyat\pri_b36_monolith_guard.ltx
marine_1 = pripyat\pri_b36_monolith_marines_1.ltx
marine_2 = pripyat\pri_b36_monolith_marines_2.ltx
marine_3 = pripyat\pri_b36_monolith_marines_3.ltx
marine_4 = pripyat\pri_b36_monolith_marines_4.ltx
marine_5 = pripyat\pri_b36_monolith_marines_5.ltx
marine_sniper = pripyat\pri_b36_monolith_marines_sniper.ltx
