[logic@snork_2]
suitable = {=is_monster_snork -zat_b28_heli_3_searched}
active = mob_home@1
monster_job = true
prior = 100

[mob_home@1]
path_home = mob_home_2
home_min_radius = 20
home_max_radius = 40
on_info = {+zat_b28_heli_3_searching -zat_b28_heli_3_searched} mob_home@2
on_info2 = {!npc_in_zone(zat_b28_smart_terrain_att)}  %=kill_npc()%

[mob_home@2]
path_home = mob_home_2
home_min_radius = 20
home_max_radius = 40
combat_ignore_cond  = {=is_enemy_actor} true, false
on_info = {+zat_b28_heli_3_searched} mob_home@3
on_info2 = {!npc_in_zone(zat_b28_smart_terrain_att)}  %=kill_npc()%

[mob_home@3]
path_home = mob_home_2
home_min_radius = 30
home_max_radius = 55
on_info = {!npc_in_zone(zat_b28_smart_terrain_att)}  %=kill_npc()%
combat_ignore_cond  = false
