[logic]
active = sr_idle

[sr_idle]
on_info = {+zat_b5_dealer_close_by_trader} sr_cutscene@cam1 %=create_cutscene_actor_with_weapon(zat_b5_actor_with_dealer:zat_b5_smart_terrain_actor_with_dealer_walk)%
on_info2 = {+zat_b5_leave_for_trader_quest} sr_idle@nil
on_info3 = {+zat_b5_meat} sr_idle@nil

[sr_cutscene@cam1]
point = zat_b5_smart_terrain_actor_after_dealer_cutscene_walk
look = zat_b5_smart_terrain_actor_after_dealer_cutscene_look
cam_effector = scenario_cam\Zaton\zat_b5_from_bandits
on_signal = cameff_end | sr_idle@nil %+zat_b5_dealer_cutscene_end%
global_cameffect = true
outdoor = true
on_info = {+zat_b5_meat} %+zat_b5_dealer_cutscene_end =stop_sr_cutscene%
enable_ui_on_end = true

[sr_idle@nil]