[sim_faction]
GroupControlSection	= 
$spawn 			= "ai\DO_NOT_USE"
class			= SCRIPTZN
;script_binding	= bind_faction.bind

shape_transp_color		= 0, 0, 255, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain]
GroupControlSection	= 
$spawn 			= "ai\smart_terrain"
;$prefetch 		= 4
$def_sphere		= 2
class			= SMRTTRRN
script_binding	= bind_smart_terrain.bind

shape_transp_color		= 100, 100, 180, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain_stay_time]
quick   = 2,  5
medium  = 6,  8
long    = 12, 14
default = 10000, 10001



;Â simulation.ltx ñîçäàåòå ïîëå [start_position_<èìÿ óðîâíÿ>]
;Â íåì ïèøèòå ñòðîêó <èä ñêâàäà> = <èìÿ ñìàðòà>

;;;;;;;;;;;;;;;;;;;;;; FINAL JUPITER ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_jupiter]
jup_b208_burers_squad = jup_b208
jup_b6_scientist_group = jup_b41
jup_b43_stalker_assistant_squad_sq = jup_b41
jup_b218_sokolov = jup_b41
jup_b1_stalker_squad = jup_b41
jup_b47_merc_guard_squad = jup_b41
jup_a12_stalker_squad = jup_a6
jup_a12_prisoner = jup_a12
jup_a12_bandit_cashier_squad = jup_a12
jup_a12_bandit_chief_squad = jup_a12
jup_a12_bandit_guard_squad = jup_a12
jup_a12_bandit_sim_squad = jup_a12
jup_b207_duty_base = jup_a6
jup_b207_freedom_base = jup_a6
jup_a10_bandit_squad = jup_a10_smart_terrain
jup_a10_bandit_squad_1 = jup_a10_smart_terrain
jup_a10_bandit_squad_2 = jup_a10_smart_terrain
jup_a10_bandit_squad_3 = jup_a10_smart_terrain
jup_b25_alex_squad = jup_a6
jup_b8_psy_dog_squad = jup_b8_smart_terrain
;jup_b200_stalker_squad = jup_b200
jup_b200_tushkano_squad = jup_b200_tushkan_smart_terrain
jup_a6_stalker_medik_squad = jup_a6
jup_b15_zulus_squad = jup_a6
jup_a6_stalker_barmen_squad = jup_a6
jup_b6_swamp_hunters = jup_b211
zat_b215_stalker_guide_jupiter_squad = jup_a6
jup_b19_freedom_yar_squad = jup_a6
jup_b19_kopatci_zombied_squad = jup_b19
jup_a6_freedom_leader_squad = jup_a6
jup_a6_duty_leader_squad = jup_a6
jup_b4_squad = jup_b4
jup_b203_zombied_squad = jup_b203
jup_b203_tushkano = jup_b203
jup_b204_squad = jup_b204
jup_b205_zombie_01_squad = jup_b205_smart_terrain
jup_b205_zombie_02_squad = jup_b205_smart_terrain
jup_b205_monster_01_squad = jup_b205_smart_terrain
jup_b205_monster_02_squad = jup_b205_smart_terrain_tushkano
jup_b205_monster_04_squad = jup_b205_smart_terrain
jup_b10_stalker_drunk_squad = jup_a6
jup_a9_dogs_normal = jup_b47

[start_position_jupiter_b4]
jup_b4_squad = jup_b4_smart_terrain
jup_b4_on_b25_level_squad = jup_b25_smart_terrain
jup_a6_freedom_leader_squad = jup_b25_smart_terrain
jup_a6_duty_leader_squad = jup_b25_smart_terrain

;;;;;;;;;;;;;;;;;;;;;; FINAL ZATON ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_zaton]
zat_a2_stalker_nimble_squad = zat_stalker_base_smart
zat_b30_owl_stalker_trader_squad = zat_stalker_base_smart
zat_b7_bandit_boss_sultan_squad = zat_stalker_base_smart
zat_a2_stalker_mechanic_squad = zat_stalker_base_smart
;zat_a2_stalkers_guards = zat_stalker_base_smart
stalker_sim_squad_novice = zat_stalker_base_smart
stalker_sim_squad_novice = zat_stalker_base_smart
stalker_sim_squad_advanced = zat_stalker_base_smart
zat_b22_barmen = zat_stalker_base_smart
zat_b22_medic = zat_stalker_base_smart
zat_b7_stalkers_raiders = zat_stalker_base_smart
zat_b104_zombied_1 = zat_b104_zombied
zat_b104_zombied_2 = zat_b104_zombied
zat_b104_zombied_3 = zat_b104_zombied
zat_b103_lost_merc_squad1 = zat_b103_merc_smart
zat_b33_stalker_snag_squad = zat_stalker_base_smart
zat_b33_snork_first_wave = zat_b33
zat_b18_noah_squad = zat_b18
zat_b18_dog_noah_squad = zat_b18
zat_b215_stalker_guide_zaton_squad = zat_stalker_base_smart
zat_b28_snork_squad = zat_b28
zat_b42_controller_squad = zat_b42_smart_terrain
zat_b40_merc_squad = zat_b40_smart_terrain
zat_b106_stalker_gonta_squad = zat_stalker_base_smart
;zat_b106_stalker_garmata_squad = zat_stalker_base_smart
zat_b106_stalker_crab_squad = zat_stalker_base_smart
zat_b38_default_bloodsucker = zat_b38
zat_b7_stalkers_victims_1 = zat_b7
zat_b53_artefact_hunter_1_squad = zat_b53
zat_b100_poltergeist_squad_01 = zat_b100
zat_b39_dogs_squad = zat_b39
zat_b38_stalker_cop_squad = zat_stalker_base_smart
stalker_sim_squad_novice = zat_sim_11
stalker_sim_squad_novice = zat_sim_12
stalker_sim_squad_advanced = zat_sim_13
simulation_snork = zat_sim_14
simulation_stalker_for_a1 = zat_sim_15
simulation_mix_boar_flesh = zat_b42_smart_terrain
simulation_dog = zat_sim_17

;[start_position_bes_smart_test]
;lain_selo_stalker_squad = selo_smart_terrain
;lain_selo_tushkano_squad = selo_smart_terrain
;lain_selo_snork_squad = level_prefix_smart_terrain
;bes_sim_boar = bes_test_smart_terrain
;sim_polter = selo_smart_terrain
;sim_pseudodog = selo_smart_terrain
[start_position_lain_selo]
lain_selo_dog = lain_test_smart_terrain

[start_position_zaton_b52]
zat_a2_general_characters = zat_stalker_base_smart
zat_b22_barmen = zat_stalker_base_smart 
zat_b22_medic = zat_medic_home_smart
;zat_b7_stalkers_raiders = zat_b7_stalker_base
zat_b103_mechanic = zat_stalker_base_smart
zat_b103_lost_merc_squad1 = zat_b103_merc_smart
;zat_b103_lost_merc_squad2 = zat_b103_merc_smart
zat_b33_stalker_snag_squad = zat_stalker_base_smart
zat_b33_snork_first_wave = zat_b33

[start_position_zaton_b18]
zat_b18_noah_squad = zat_b18
zat_b18_dog_noah_squad = zat_b18

[start_position_zaton_b28]
zat_b28_snork_squad = zat_b28

[start_position_zaton_b106]
zat_b106_stalker_crab_squad = zat_stalker_base_smart
;zat_b106_chimera_squad = zat_b106_smart_terrain
zat_b106_stalker_gonta_squad = zat_stalker_base_smart
;zat_b106_stalker_garmata_squad = zat_stalker_base_smart

[start_position_tgm_bug_test_2]
simulation_bandit_1 = smart

[start_position_tgm_bug_test_3]
test_tgm_bug_test_3_bandit = smart_terrain_1
test_tgm_bug_test_3_stalker = smart_terrain_2

;;;;;;;;;;;;;;;;;;;;;; FINAL PRIPYAT ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_pripyat]
;;;base
pri_a22_military_merkulov_squad = pri_a16
pri_a22_military_skelja_squad = pri_a16
pri_a22_military_yarmoshuk_squad = pri_a16
pri_a25_base_army_medic = pri_a16
pri_a20_missing_military_recon = pri_a16
pri_a21_chasovoi = pri_a16
pri_b35_military_squad = pri_a16
pri_a17_military_colonel_kovalski_squad = pri_a16
pri_a17_recon_squad = pri_a16
;;;
pri_b304_dogs = pri_b304_monsters_smart_terrain
pri_b306_4_floor_monolith = pri_b306
pri_b306_4_floor_monolith_2 = pri_b306
pri_b306_3_floor_monolith = pri_b306
pri_b306_3_floor_zombied = pri_b306
pri_b306_2_floor_monolith = pri_b306
pri_b306_2_floor_zombied = pri_b306
pri_b306_1_floor_zombied = pri_b306
pri_b306_1_floor_zombied_2 = pri_b306
pri_b36_monolith_sniper_squad = pri_b36_smart_terrain
pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain
pri_b36_zombied_squad = pri_b36_smart_terrain
pri_b36_monolith_marine_squad = pri_b36_smart_terrain
pri_b36_monolith_guard_squad = pri_b36_smart_terrain
;pri_a15_squad = pri_a15
;pri_a15_military_squad = pri_a15
pri_b303_burer_squad = pri_b303
pri_a18_monolith_idol_squad = pri_a18_smart_terrain
pri_a18_monolith_post_guard_squad = pri_a18_smart_terrain
pri_a18_monolith_corridor_squad = pri_a18_smart_terrain
pri_a18_monolith_2nd_corridor_squad = pri_a18_smart_terrain

;;;;;;;;;;;;;;;;;;;;;; FINAL JUPITER UNDERGROUND ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_jupiter_underground]
pas_b400_elevator_tushkano = pas_b400_elevator
pas_b400_snork_elevator_4 = pas_b400_elevator
pas_b400_snork_track_2 = pas_b400_track
pas_b400_track_tushkano = pas_b400_track
pas_b400_downstairs_tushkano = pas_b400_downstairs
pas_b400_tunnel_tushkano = pas_b400_tunnel
pas_b400_snork_tunnel_2 = pas_b400_tunnel
pas_b400_snork_tunnel_3 = pas_b400_tunnel
pas_b400_snork_tunnel_5 = pas_b400_hall
pas_b400_hall_tushkano = pas_b400_hall
pas_b400_canalisation_tushkano = pas_b400_canalisation
pas_b400_canalisation_snork_2 = pas_b400_canalisation
pas_b400_canalisation_1_zombied = pas_b400_canalisation
pas_b400_canalisation_3_zombied = pas_b400_canalisation
pas_b400_canalisation_5_zombied = pas_b400_canalisation

[start_position_jupiter_B9]
jup_b25_alex_squad = jup_b25_smart_terrain

[start_position_bes_selo_jupiter]
jup_b19_freedom_yar_squad = jup_a6
jup_b19_kopatci_zombied_squad = jup_b19

[start_position_jupiter_b203]
jup_b203_zombied = jup_b203_smart_terrain
jup_b203_tushkano = jup_b203_smart_terrain

[start_position_pripyat_b36]
pri_b36_monolith_sniper_squad = pri_b36_smart_terrain
pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain
pri_b36_zombied_squad = pri_b36_smart_terrain
pri_b36_monolith_marine_squad = pri_b36_smart_terrain
pri_b36_monolith_guard_squad = pri_b36_smart_terrain

[start_position_pripyat_a17]
pri_a17_recon_squad = pri_a16

[start_position_plecha_selo]
sim_stalker_squad_1 = sim_smart_1
sim_stalker_squad_2 = sim_smart_2
;sim_stalker_squad_4 = sim_smart_8
;sim_snork_4			= sim_smart_6
;sim_monolith_squad_3= sim_smart_base

;run_string bind_camfire.campfire_table_by_smart_names["sim_smart_5"][40]:turn_on()


[start_position_stohe_selo]
;test_duty = smart_1

;;;;;;;;;;;;;;;;;;;;;;;; labx8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[start_position_labx8]
lx8_snork_down_squad = lx8_smart_terrain
lx8_snork_up_squad = lx8_smart_terrain
lx8_burers_squad = lx8_smart_terrain
lx8_toilet_burer_squad = lx8_smart_terrain
lx8_tushkano_1_squad = lx8_smart_terrain
lx8_tushkano_2_squad = lx8_smart_terrain


;;;;;;;;;;;;;;;;;;;;;;;;;;;; hein_selo ;;;;;;;;;;;;;;;;;;;;;
[start_position_hein_selo]
;zat_b33_snork_first_wave = zat_b33
;hein_selo_squad = redstain_selo_smart_terrain
;hein_selo_dog = smart_03
;merc_jupiter = smart_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;; corr ;;;;;;;;;;;;;;;;;;;;;;;;;;
[start_position_corr_selo]
corr_selo_squad = corr_selo_smart

[start_position_corr_selo_02]
corr_selo_02_squad = corr_selo_02_smart

[start_position_corr_snorks]
zat_b12_bridge_snorks = zat_b12

[start_position_corr_bloodsuckers]
zat_b38_default_bloodsucker = zat_b38
zat_b38_stalker_cop_squad = corr_bloodsuckers_smart_terrain

[start_position_corr_snorks2]
zat_b33_snork_first_wave = zat_b33

[start_position_corr_controler]
zat_b42_controller_squad = zat_b42_smart_terrain

[start_position_corr_chimera]
zat_b106_stalker_gonta_squad = zat_stalker_base_smart
;zat_b106_stalker_garmata_squad = zat_stalker_base_smart
zat_b106_stalker_crab_squad = zat_stalker_base_smart

[start_position_corr_tushkano]
pri_b304_dogs = pri_b304_monsters_smart_terrain

[start_position_corr_burer]
jup_b208_burers_squad = jup_b208

[start_position_corr_poltergeist]
zat_b100_poltergeist_squad_01 = zat_b100
;zat_b100_poltergeist_squad_02 = zat_b100
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;[start_position_bes_selo]
;bes_selo_test = bes_selo_smart

[start_position_yojig_selo]
test_yojig_squad = smart_1

[start_position_renderman_selo]
test_squad_snork_for_renderman = alex_selo_smart_terrain
test_squad_zulus_for_renderman = alex_selo_smart_terrain

[start_position_alex_selo]
alex_selo_squad_1 = alex_selo_smart


[start_position_bes_selo_zaton]
zat_b18_noah_squad = zat_b18
zat_b18_dog_noah_squad = zat_b18

[start_position_redstain_selo]
;hein_selo_squad = redstain_selo_smart_terrain
;zat_b38_stalker_cop_squad_temp = redstain_selo_smart_terrain
 
[start_position_bes_selo_lab]
lx8_snork_down_squad = lx8_smart_terrain
lx8_snork_up_squad = lx8_smart_terrain

[start_position_bes_selo_zat]
test_tushkano = bes_test