;--- destroyed sections --------------------------------------------------------

;-------------------------------------------------------------------------------
;--- disable -------------------------------------------------------------------
;-------------------------------------------------------------------------------

[disable]

linear_factor            = 0.1
angular_factor           = 0.1

;-------------------------------------------------------------------------------
;--- collide -------------------------------------------------------------------
;-------------------------------------------------------------------------------

[collide]

not_collide_parts

;-------------------------------------------------------------------------------
;--- destroyed part ------------------------------------------------------------
;-------------------------------------------------------------------------------

[destroyed]

dynamics\kitchen_room\part\bottle_3L_part_0
dynamics\kitchen_room\part\bottle_3L_part_1
dynamics\kitchen_room\part\bottle_3L_part_2
dynamics\kitchen_room\part\bottle_3L_part_3
dynamics\kitchen_room\part\bottle_3L_part_4
dynamics\kitchen_room\part\bottle_3L_part_5
dynamics\kitchen_room\part\bottle_3L_part_6
dynamics\kitchen_room\part\bottle_3L_part_7

;-------------------------------------------------------------------------------
;--- damage params -------------------------------------------------------------
;-------------------------------------------------------------------------------

[collision_damage]
link                   = 0.05

;-------------------------------------------------------------------------------
;--- particles -----------------------------------------------------------------
;-------------------------------------------------------------------------------

[particles]
destroy_particles        = destroy_fx\destroy_bottle

;-------------------------------------------------------------------------------
;--- particle_bones ------------------------------------------------------------
;-------------------------------------------------------------------------------

[particle_bones]
link                   =  0.0, 0.44, 0.0

;-------------------------------------------------------------------------------
;--- sound ---------------------------------------------------------------------
;-------------------------------------------------------------------------------

[sound]
break_sound              =  Material\Bottle\collide\bottle_break_1

;-------------------------------------------------------------------------------
;--- damage_bones --------------------------------------------------------------
;-------------------------------------------------------------------------------

[damage_bones]

;bone_name               = <hit_scale>,<-1>,<wound_scale>
;<hit_scale>             - коэфф. изменения хита (уменьшения здоровья)
;<wound_scale>           - коэфф. изменения величины открытой раны - незадействован

;---------------------------------------------

default                  	= 1.0, -1, 0.0
link                   		= 1.0, -1, 0.0

[immunities]
burn_immunity            	= 0.25        ;коэффициенты иммунитета
strike_immunity          	= 0.5
shock_immunity           	= 0.5
wound_immunity           	= 0.5
radiation_immunity       	= 0.0
telepatic_immunity       	= 0.0
chemical_burn_immunity   	= 0.0
explosion_immunity       	= 0.5
fire_wound_immunity      	= 3.5


;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
;-------------------------------------------------------------------------------