[stalker_monolith]:stalker ;---LEVEL EDITOR------------------------------------------------------ $spawn = "stalkers\stalker_monolith" ; option for Level Editor panic_threshold = 0 ;---CRITICAL WOUND------------------------------------------------------------------ critical_wound_threshold = 1.1 critical_wound_decrease_quant = 0. body_parts_section_id = critical_wound_body_parts_section species = zombie ;---SOUND PLAYER------------------------------------------------------ sound_death = fight\death\death_ sound_anomaly_death = fight\death\death_ sound_hit = fight\hit\hit_ sound_humming = states\idle\idle_ sound_alarm = fight\enemy\enemy_ sound_backup = fight\backup\backup_,fight\threat\threat_close_ sound_detour = fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_ sound_friendly_fire = sound_panic_human = sound_panic_monster = sound_tolls = fight\tolls\tolls_ sound_grenade_alarm = fight\grenade\grenade_ sound_friendly_grenade_alarm = sound_need_backup = fight\cover_fire\cover_fire_ sound_running_in_danger = sound_walking_in_danger = sound_kill_wounded = help\wounded\kill_wounded_ sound_enemy_critically_wounded = fight\enemy_hit\enemy_hit_ sound_enemy_killed_or_wounded = fight\enemy_down\enemy_down_ sound_attack_no_allies = fight\fire\fire_,fight\threat\threat_distant_ sound_attack_allies_single_enemy = fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_ sound_attack_allies_several_enemies = fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_ sound_search1_no_allies = fight\threat\threat_distant_ sound_search1_with_allies = fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_