[actor_item] bolt_item = bolt pda_item = device_pda [pda_map] hand_spot_icon_xml_section = treasure; override engine pda hand spot icon xml section [night_vision] night_vision_section = night_vision_base night_vision_animator = nvs_animator [headlamp] headlamp_animator = nvs_animator [glass_mask] clearmask_animator = clear_gasmask_animator [quick_kick] quick_kick_animator = knife_kick_animator [mutant_kicks] burer_kick_animator = burer_kick_animator_hud front_kick_animator = boar_front_kick_animator_hud back_kick_animator = boar_back_kick_animator_hud [render] default_wallmark = explosion_marks [sound_events] screenshot = device\torch_click [callbacks] ; IX-Ray OnSkipKillActor = xr_effects.enable_ui ; IX-Ray Clear Sky ;OnStartAttack = sim_combat.start_attack ; Call of Chernobyl ;OnCanTake = _G.CInventoryBox_CanTake ;OnInvBoxCanTakeItem = _G.CInventoryBox_OnInvBoxCanTakeItem ;OnInvBoxCanPlaceItem = _G.CInventoryBox_OnInvBoxCanPlaceItem ;OnBeforeHit = _G.CActor__BeforeHitCallback ;OnUnregister = _G.CSE_ALifeDynamicObject_on_unregister ;OnInventoryEat = _G.CInventory__eat ;OnBeforeChangeLevel = _G.CALifeUpdateManager__on_before_change_level ;OnItemDropped = actor_menu_inventory.CUIActorMenu_OnItemDropped ;OnItemFocusReceive = actor_menu_inventory.CUIActorMenu_OnItemFocusReceive ;OnItemFocusLost = actor_menu_inventory.CUIActorMenu_OnItemFocusLost ;OnCanMoveToPartner = actor_menu_inventory.CUIActorMenu_CanMoveToPartner ;OnItemAvailableToTrade = actor_menu_inventory.CInventory_ItemAvailableToTrade ;OnPropertyBoxClicked = pda.property_box_clicked ;OnPropertyBoxAddProperties = pda.property_box_add_properties ;OnSetActiveSubdialog = pda.set_active_subdialog ;OnGetRankingsArraySize = pda.get_rankings_array_size ;OnKeyPress = level_input.on_key_press ;OnGetVisibleValue = visual_memory_manager.get_visible_value ;OnUpdateBestWeapon = ai_stalker.update_best_weapon ; Improved Weapon Pack ;OnZoneTouch = _G.CZone_Touch ; GUNSLINGER Mod ;OnCanDisassembleItem = inventory_upgrades.gunsl_can_disassemble_item ;OnQuestionDisassembleItem = inventory_upgrades.gunsl_question_disassemble_item ;OnEffectDisassemble = inventory_upgrades.gunsl_effect_disassemble ; 2055 ; OnSaveStatus = mod_saves.GetStatus