st_actor_name ui_inGame2_Hero Actor [spawn] \n device_torch \n wpn_binoc \n wpn_knife \n detector_simple \n helm_respirator \n stalker_outfit \n grenade_rgd5 = 2 \n wpn_pm_actor \n ammo_9x18_fmj = 3 \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n bandage = 2 \n antirad = 1 \n medkit = 4 \n bread = 1 \n kolbasa = 1 \n conserva = 2 \n actor actor 0 0 actors\stalker_hero\stalker_hero_1 actor_name ui_inGame2_Hero mp_actor mp_actor actor 0 0 actors\stalker_hero\stalker_hero_1 GENERATE_NAME_stalker ui_inGame2_Hero Опытный сталкер. Детальная информация отсутствует. actor_visual_stalker ecolog stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_hero\stalker_hero_1 [spawn] \n device_torch = 1 \n wpn_binoc = 1 \n wpn_knife = 1 \n hand_radio = 1 \n hand_radio_r = 1 \n ammo_9x18_fmj = 1 \n ammo_9x19_fmj = 1 \n ammo_11.43x23_fmj = 1 \n ammo_5.45x39_fmj = 1 \n ammo_5.56x45_ss190 = 1 \n ammo_pkm_100 = 1 \n ammo_7.62x54_7h1 = 1 \n ammo_gauss_cardan = 1 \n ammo_9x39_pab9 = 1 \n ammo_12x70_buck = 1 \n ammo_og-7b = 1 \n ammo_vog-25 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_1 Опытный сталкер. Детальная информация отсутствует. Stalker_general stalker stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_neutral\stalker_neutral_1 [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. Stalker_dolg dolg stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n wpn_binoc = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. Stalker_freedom freedom stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. Stalker_bandit bandit stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_3 Опытный сталкер. Детальная информация отсутствует. Stalker_general_veteran stalker stalker_terrain characters_voice\human_01\stalker\ 0 0 actors\stalker_neutral\stalker_neutral_3 [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. stalker_monolith_default monolith stalker_terrain characters_voice\human_01\monolith\ 0 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_0 dolg stalker_terrain characters_voice\human_01\dolg\ 30 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_0 dolg stalker_terrain characters_voice\human_01\dolg\ 30 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_0 dolg stalker_terrain characters_voice\human_01\dolg\ 30 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_0 dolg stalker_terrain characters_voice\human_01\dolg\ 30 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_1 dolg stalker_terrain characters_voice\human_01\dolg\ 35 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_1 dolg stalker_terrain characters_voice\human_01\dolg\ 35 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_1 dolg stalker_terrain characters_voice\human_01\dolg\ 35 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_1 dolg stalker_terrain characters_voice\human_01\dolg\ 35 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_spas12 \n ammo_12x70_buck = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_spas12 \n ammo_12x70_buck = 1 \n wpn_walther = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_abakan = 1 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_2 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_1 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_1 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_walther = 1 \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Dolg_1 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_2 dolg stalker_terrain characters_voice\human_01\dolg\ 45 0 actors\stalker_dolg\stalker_dolg_1 [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 1 \n wpn_walther = 1 \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Dolg_3 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_3 dolg stalker_terrain characters_voice\human_01\dolg\ 55 0 actors\stalker_dolg\stalker_dolg_3 [spawn] \n wpn_abakan = 1, scope \n ammo_5.45x39_ap = 1 \n wpn_walther = 1 \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Dolg_3 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_3 dolg stalker_terrain characters_voice\human_02\dolg\ 55 0 actors\stalker_dolg\stalker_dolg_3 [spawn] \n wpn_abakan = 1 \n ammo_5.45x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Dolg_3 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_3 dolg stalker_terrain characters_voice\human_02\dolg\ 55 0 actors\stalker_dolg\stalker_dolg_3 [spawn] \n wpn_val = 1 \n ammo_9x39_pab9 = 1 \n wpn_walther = 1 \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Dolg_3 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_3 dolg stalker_terrain characters_voice\human_02\dolg\ 55 0 actors\stalker_dolg\stalker_dolg_3 [spawn] \n wpn_protecta = 1 \n ammo_12x76_zhekan = 1 \n wpn_fort = 1 \n ammo_9x18_pmm = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Dolg_3 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_3 dolg stalker_terrain characters_voice\human_02\dolg\ 55 0 actors\stalker_dolg\stalker_dolg_3 [spawn] \n wpn_groza = 1 \n ammo_9x39_pab9 = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_groza = 1 \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_groza = 1 \n ammo_9x39_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_abakan = 1, scope \n ammo_5.45x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_pkm \n ammo_pkm_100 = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_protecta = 1 \n ammo_12x76_zhekan = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Dolg_4 Опытный сталкер. Детальная информация отсутствует. sim_default_duty_4 dolg stalker_terrain characters_voice\human_02\dolg\ 60 0 actors\stalker_dolg\stalker_dolg_4 [spawn] \n wpn_val = 1, scope \n ammo_9x39_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_03\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_mp5 \n ammo_9x19_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_03\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_mp5 \n wpn_pm \n ammo_9x19_fmj = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_03\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_l85 \n wpn_pm \n ammo_5.56x45_ss190 = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_01\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_mp5 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_01\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_mp5 \n wpn_pm \n ammo_9x19_fmj = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_0 freedom stalker_terrain characters_voice\human_01\freedom\ 30 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n ammo_12x70_buck = 1 \n wpn_wincheaster1300 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_01\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_01\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_l85 \n ammo_5.56x45_ss190 = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n ammo_12x70_buck = 1 \n wpn_wincheaster1300 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_mp5 = 1, silencer \n ammo_9x19_fmj = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_1 freedom stalker_terrain characters_voice\human_03\freedom\ 35 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_03\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_lr300 = 1, silencer, scope \n ammo_5.56x45_ss190 = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_01\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_02\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_lr300 = 1, silencer, scope \n ammo_5.56x45_ss190 = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_03\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_mp5 = 1, silencer \n ammo_9x19_pbp = 1 \n wpn_hpsa \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_03\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_2 freedom stalker_terrain characters_voice\human_03\freedom\ 40 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_03\freedom\ 65 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_svd \n ammo_7.62x54_7h1 = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_03\freedom\ 50 0 actors\stalker_freedom\stalker_freedom_2 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_3 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_02\freedom\ 50 0 actors\stalker_freedom\stalker_freedom_3 [spawn] \n wpn_g36 = 1 \n ammo_5.56x45_ap = 1 \n wpn_walther \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_3 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_02\freedom\ 50 0 actors\stalker_freedom\stalker_freedom_3 [spawn] \n wpn_sig550 = 1 \n ammo_5.56x45_ap = 1 \n wpn_sig220 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_02\freedom\ 65 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_svd \n ammo_7.62x54_7h1 = 1 \n wpn_mp5 = 1, silencer \n ammo_9x19_pbp = 1 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_3 freedom stalker_terrain characters_voice\human_03\freedom\ 65 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_svu \n ammo_7.62x54_7h1 = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_1 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_03\freedom\ 70 0 actors\stalker_freedom\stalker_freedom_1 [spawn] \n wpn_vintorez = 1 \n ammo_7.62x54_7h1 = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_02\freedom\ 70 0 actors\stalker_freedom\stalker_freedom_2_mask [spawn] \n wpn_svu \n ammo_7.62x54_7h1 = 1 \n wpn_walther \n ammo_9x19_pbp = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_4 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_03\freedom\ 60 0 actors\stalker_freedom\stalker_freedom_4 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_4 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_03\freedom\ 60 0 actors\stalker_freedom\stalker_freedom_4 [spawn] \n wpn_sig550 = 1 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_4 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_03\freedom\ 60 0 actors\stalker_freedom\stalker_freedom_4 [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Freedom_4 Опытный сталкер. Детальная информация отсутствует. sim_default_freedom_4 freedom stalker_terrain characters_voice\human_03\freedom\ 60 0 actors\stalker_freedom\stalker_freedom_4 [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 1 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_0 bandit stalker_terrain characters_voice\human_01\bandit\ 20 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_bm16 \n ammo_12x70_buck = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_0 bandit stalker_terrain characters_voice\human_01\bandit\ 20 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_bm16 \n ammo_12x70_buck = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_0 bandit stalker_terrain characters_voice\human_01\bandit\ 20 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_01\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_02\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_3 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3_mask Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_02\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_3_mask [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3_mask Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_02\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_3_mask [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_02\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_4 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_1 bandit stalker_terrain characters_voice\human_01\bandit\ 30 0 actors\stalker_bandit\stalker_bandit_1 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_02\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_3 [spawn] \n wpn_wincheaster1300 \n ammo_12x76_zhekan = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_01\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_01\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_mp5 \n ammo_9x19_pbp = 1 \n wpn_beretta \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3_mask Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_02\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_3_mask [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_01\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_mp5 \n ammo_9x19_pbp = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_2 bandit stalker_terrain characters_voice\human_02\bandit\ 35 0 actors\stalker_bandit\stalker_bandit_4 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_3 bandit stalker_terrain characters_voice\human_02\bandit\ 45 0 actors\stalker_bandit\stalker_bandit_3 [spawn] \n wpn_spas12 \n ammo_12x76_zhekan = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3_mask Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_3 bandit stalker_terrain characters_voice\human_02\bandit\ 45 0 actors\stalker_bandit\stalker_bandit_3_mask [spawn] \n wpn_spas12 \n ammo_12x70_buck = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_3 bandit stalker_terrain characters_voice\human_02\bandit\ 45 0 actors\stalker_bandit\stalker_bandit_4 [spawn] \n wpn_spas12 \n ammo_12x76_zhekan = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_3 bandit stalker_terrain characters_voice\human_01\bandit\ 45 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_3 bandit stalker_terrain characters_voice\human_01\bandit\ 45 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_lr300 \n ammo_5.56x45_ap = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_4 bandit stalker_terrain characters_voice\human_02\bandit\ 55 0 actors\stalker_bandit\stalker_bandit_4 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_4 bandit stalker_terrain characters_voice\human_02\bandit\ 55 0 actors\stalker_bandit\stalker_bandit_3 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_4 bandit stalker_terrain characters_voice\human_01\bandit\ 55 0 actors\stalker_bandit\stalker_bandit_2 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_4 bandit stalker_terrain characters_voice\human_02\bandit\ 55 0 actors\stalker_bandit\stalker_bandit_4 [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_desert_eagle \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_bandit ui_inGame2_bandit_3_mask Опытный сталкер. Детальная информация отсутствует. sim_default_bandit_4 bandit stalker_terrain characters_voice\human_02\bandit\ 55 0 actors\stalker_bandit\stalker_bandit_3_mask [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_desert_eagle \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_0 killer stalker_terrain characters_voice\human_03\killer\ 35 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_mp5 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_0 killer stalker_terrain characters_voice\human_03\killer\ 35 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_1 killer stalker_terrain characters_voice\human_03\killer\ 40 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_mp5 = 1 \n ammo_9x19_pbp = 1 \n wpn_hpsa \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_1 killer stalker_terrain characters_voice\human_03\killer\ 40 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_1 killer stalker_terrain characters_voice\human_03\killer\ 40 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_wincheaster1300 \n ammo_12x76_zhekan = 1 \n wpn_hpsa \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ss190 = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_lr300 = 1, scope \n ammo_5.56x45_ss190 = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_lr300 = 1, scope, silencer \n ammo_5.56x45_ss190 = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_2 killer stalker_terrain characters_voice\human_03\killer\ 45 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_l85 = 1 \n ammo_5.56x45_ss190 = 1 \n wpn_usp \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_sig550 = 1 \n ammo_5.56x45_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_sig550 = 1 \n ammo_5.56x45_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_3 killer stalker_terrain characters_voice\human_03\killer\ 55 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_4 killer stalker_terrain characters_voice\human_03\killer\ 60 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_4 Опытный сталкер. Детальная информация отсутствует. sim_default_killer_4 killer stalker_terrain characters_voice\human_03\killer\ 60 0 actors\stalker_merc\stalker_merc_4 [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_1 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_0 stalker stalker_terrain characters_voice\human_01\stalker\ 25 0 actors\stalker_neutral\stalker_neutral_1 [spawn] \n wpn_bm16 \n ammo_12x70_buck = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_1 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_0 stalker stalker_terrain characters_voice\human_01\stalker\ 25 0 actors\stalker_neutral\stalker_neutral_1 [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_1 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_0 stalker stalker_terrain characters_voice\human_01\stalker\ 25 0 actors\stalker_neutral\stalker_neutral_1 [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_1 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_0 stalker stalker_terrain characters_voice\human_01\stalker\ 25 0 actors\stalker_neutral\stalker_neutral_1 [spawn] \n wpn_ak74u = 1 \n ammo_5.45x39_fmj = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_02\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_02\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_02\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_toz34 \n ammo_12x76_zhekan = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_02\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_02\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_ak74 \n ammo_12x70_buck = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_03\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74u = 1 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_03\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_03\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_03\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_1 stalker stalker_terrain characters_voice\human_03\stalker\ 30 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ss190 = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_02\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_02\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_02\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_02\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_lr300 \n ammo_5.56x45_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_02\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_hpsa \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_03\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_03\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_03\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_ap = 1 \n wpn_beretta \n ammo_9x19_pbp = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_03\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n ammo_12x76_zhekan = 1 \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_2 stalker stalker_terrain characters_voice\human_03\stalker\ 40 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_mp5 \n ammo_9x19_fmj = 1 \n wpn_toz34 \n ammo_12x76_zhekan = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_02\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_val = 1, scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_02\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_spas12 = 1 \n ammo_12x76_zhekan = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_02\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_colt1911 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_nauchniy Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_nauchniy [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_spas12 \n ammo_12x70_buck = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_spas12 \n ammo_12x76_zhekan = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2 [spawn] \n wpn_sig550 = 1 = 1 \n ammo_5.56x45_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_2_mask Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_02\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_2_mask [spawn] \n wpn_spas12 \n ammo_12x76_zhekan = 1 \n wpn_sig220 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_3 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_3 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_nauchniy Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_nauchniy [spawn] \n wpn_lr300 \n ammo_5.56x45_ap = 1 \n wpn_sig220 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_3 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_3 stalker stalker_terrain characters_voice\human_03\stalker\ 50 0 actors\stalker_neutral\stalker_neutral_3 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_desert_eagle \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_4 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_4 stalker stalker_terrain characters_voice\human_03\stalker\ 60 0 actors\stalker_neutral\stalker_neutral_4 [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_4 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_4 stalker stalker_terrain characters_voice\human_03\stalker\ 60 0 actors\stalker_neutral\stalker_neutral_4 [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_4 Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_4 stalker stalker_terrain characters_voice\human_03\stalker\ 60 0 actors\stalker_neutral\stalker_neutral_4 [spawn] \n wpn_groza = 1 \n ammo_9x39_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_neutral_nauchniy Опытный сталкер. Детальная информация отсутствует. sim_default_stalker_4 stalker stalker_terrain characters_voice\human_03\stalker\ 60 0 actors\stalker_neutral\stalker_neutral_nauchniy [spawn] \n wpn_vintorez \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n wpn_spas12 \n ammo_12x76_zhekan = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_3.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_sell_weapons.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Soldier_2 Опытный сталкер. Детальная информация отсутствует. sim_default_military_0 army stalker_terrain characters_voice\human_01\military\ 30 0 actors\stalker_soldier\stalker_soldier_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Soldier_2 Опытный сталкер. Детальная информация отсутствует. sim_default_military_1 army stalker_terrain characters_voice\human_01\military\ 35 0 actors\stalker_soldier\stalker_soldier_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Soldier_2 Опытный сталкер. Детальная информация отсутствует. sim_default_military_2 army stalker_terrain characters_voice\human_02\military\ 45 0 actors\stalker_soldier\stalker_soldier_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Soldier_2 Опытный сталкер. Детальная информация отсутствует. sim_default_military_2 army stalker_terrain characters_voice\human_02\military\ 45 0 actors\stalker_soldier\stalker_soldier_2 [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Soldier_3 Опытный сталкер. Детальная информация отсутствует. sim_default_military_3 army stalker_terrain characters_voice\human_03\military\ 55 0 actors\stalker_soldier\stalker_soldier_3 [spawn] \n wpn_abakan \n ammo_5.45x39_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_captain ui_inGame2_Soldier_4 Опытный сталкер. Детальная информация отсутствует. sim_default_military_4 army stalker_terrain characters_voice\human_03\military\ 60 0 actors\stalker_soldier\stalker_soldier_4 [spawn] \n wpn_groza \n ammo_9x39_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Soldier_4 Опытный сталкер. Детальная информация отсутствует. sim_default_military_4 army stalker_terrain characters_voice\human_03\military\ 60 0 actors\stalker_soldier\stalker_soldier_4 [spawn] \n wpn_val = 1 \n ammo_9x39_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Soldier_4 Опытный сталкер. Детальная информация отсутствует. sim_default_military_4 army stalker_terrain characters_voice\human_03\military\ 60 0 actors\stalker_soldier\stalker_soldier_4 [spawn] \n wpn_abakan = 1, scope\n ammo_5.45x39_ap = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Soldier_2 Опытный сталкер. Детальная информация отсутствует. sim_default_military_3_sniper army stalker_terrain characters_voice\human_02\military\ 60 0 actors\stalker_soldier\stalker_soldier_2 [spawn] \n wpn_svd = 1 \n ammo_7.62x54_7h1 = 1 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_0 monolith stalker_terrain characters_voice\human_01\monolith\ 30 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_0 monolith stalker_terrain characters_voice\human_01\monolith\ 30 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_0 monolith stalker_terrain characters_voice\human_01\monolith\ 30 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_1 monolith stalker_terrain characters_voice\human_01\monolith\ 35 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_1 monolith stalker_terrain characters_voice\human_01\monolith\ 35 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ss190 = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_1 monolith stalker_terrain characters_voice\human_01\monolith\ 35 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_1 monolith stalker_terrain characters_voice\human_01\monolith\ 35 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_walther \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_1 [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n wpn_pm \n ammo_9x18_pmm = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_1 [spawn] \n wpn_lr300 = 1 \n ammo_5.56x45_ss190 = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_lr300 = 1, scope \n ammo_5.56x45_ss190 = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_ak74 \n ammo_5.56x45_ap = 1 \n wpn_pm \n ammo_9x18_pmm = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_l85 = 1 \n ammo_5.56x45_ap = 1 \n wpn_pm \n ammo_9x18_pmm = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_2 monolith stalker_terrain characters_voice\human_01\monolith\ 45 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_abakan = 1, scope \n ammo_5.45x39_ap = 1 \n wpn_fort \n ammo_9x18_pmm = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_3 monolith stalker_terrain characters_voice\human_02\monolith\ 55 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_walther = 1 \n ammo_9x19_pbp = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_3 monolith stalker_terrain characters_voice\human_02\monolith\ 70 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_val \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_fmj = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_3 monolith stalker_terrain characters_voice\human_02\monolith\ 55 0 actors\stalker_monolith\stalker_monolith_3 [spawn] \n wpn_val = 1, scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_1 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_3 monolith stalker_terrain characters_voice\human_02\monolith\ 55 0 actors\stalker_monolith\stalker_monolith_1 [spawn] \n wpn_svd \n ammo_7.62x54_7h1 = 1 \n wpn_usp = 1 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_3 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_3 monolith stalker_terrain characters_voice\human_02\monolith\ 55 0 actors\stalker_monolith\stalker_monolith_3 [spawn] \n wpn_sig550 = 1 \n ammo_5.56x45_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 3 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_2 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_4 monolith stalker_terrain characters_voice\human_02\monolith\ 60 0 actors\stalker_monolith\stalker_monolith_2 [spawn] \n wpn_vintorez = 1 \n ammo_9x39_ap = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_4 monolith stalker_terrain characters_voice\human_02\monolith\ 60 0 actors\stalker_monolith\stalker_monolith_4 [spawn] \n wpn_groza \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_4 monolith stalker_terrain characters_voice\human_02\monolith\ 60 0 actors\stalker_monolith\stalker_monolith_4 [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_monolit_4 Опытный сталкер. Детальная информация отсутствует. sim_default_monolith_4 monolith stalker_terrain characters_voice\human_02\monolith\ 60 0 actors\stalker_monolith\stalker_monolith_4 [spawn] \n wpn_g36 \n ammo_5.45x39_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_monolith.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_1 sim_default_zombied_1 zombied characters_voice\human_01\zombied\ 0 0 actors\stalker_zombied\stalker_zombied_1 0 [spawn]\n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_1 sim_default_zombied_1 zombied characters_voice\human_01\zombied\ 0 0 actors\stalker_zombied\stalker_zombied_1 0 [spawn]\n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_1 sim_default_zombied_1 zombied characters_voice\human_01\zombied\ 0 0 actors\stalker_zombied\stalker_zombied_1 0 [spawn]\n wpn_mp5 \n ammo_9x19_fmj = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_2 sim_default_zombied_2 zombied characters_voice\human_01\zombied\ 10 0 actors\stalker_zombied\stalker_zombied_2 0 [spawn]\n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_2 sim_default_zombied_2 zombied characters_voice\human_01\zombied\ 10 0 actors\stalker_zombied\stalker_zombied_2 0 [spawn]\n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_2 sim_default_zombied_2 zombied characters_voice\human_01\zombied\ 10 0 actors\stalker_zombied\stalker_zombied_2 0 [spawn]\n wpn_mp5 = 1 \n ammo_9x19_pbp = 1 \n wpn_hpsa \n #include "gameplay\character_items_2_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_2 sim_default_zombied_2 zombied characters_voice\human_01\zombied\ 10 0 actors\stalker_zombied\stalker_zombied_2 0 [spawn]\n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_2_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Zombied_3 sim_default_zombied_3 zombied characters_voice\human_01\zombied\ 20 0 actors\stalker_zombied\stalker_zombied_3 0 [spawn]\n wpn_ak74u = 1 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items_nd_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_sergeant ui_inGame2_Zombied_3 sim_default_zombied_3 zombied characters_voice\human_01\zombied\ 20 0 actors\stalker_zombied\stalker_zombied_3 0 [spawn]\n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_pmm = 1 \n #include "gameplay\character_items_nd_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_lieutenant ui_inGame2_Zombied_3 sim_default_zombied_3 zombied characters_voice\human_01\zombied\ 20 0 actors\stalker_zombied\stalker_zombied_3 0 [spawn]\n wpn_abakan = 1 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_pmm = 1 \n #include "gameplay\character_items_nd_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_private ui_inGame2_Zombied_3 sim_default_zombied_3 zombied characters_voice\human_01\zombied\ 20 0 actors\stalker_zombied\stalker_zombied_3 0 [spawn]\n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_fort \n ammo_9x18_pmm = 1 \n #include "gameplay\character_items_nd_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" #include "gameplay\character_drugs_mil.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_4 sim_default_zombied_4 zombied characters_voice\human_01\zombied\ 25 0 actors\stalker_zombied\stalker_zombied_4 0 [spawn]\n wpn_sig550 \n ammo_5.56x45_ap = 1 \n wpn_walther \n ammo_9x19_pbp = 1 \n #include "gameplay\character_items_3_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_4 sim_default_zombied_4 zombied characters_voice\human_01\zombied\ 25 0 actors\stalker_zombied\stalker_zombied_4 0 [spawn]\n wpn_spas12 = 1 \n ammo_12x76_zhekan = 1 \n wpn_usp = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_3_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_4 sim_default_zombied_4 zombied characters_voice\human_01\zombied\ 25 0 actors\stalker_zombied\stalker_zombied_4 0 [spawn]\n wpn_groza \n ammo_9x39_ap = 1 \n wpn_sig220 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_3_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_Zombied_4 sim_default_zombied_4 zombied characters_voice\human_01\zombied\ 25 0 actors\stalker_zombied\stalker_zombied_4 0 [spawn]\n wpn_pkm \n ammo_pkm_100 = 1 \n wpn_colt1911 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_3_nl.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_criticals_1.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. test_killer killer stalker_terrain characters_voice\human_01\stalker\ 60 0 actors\stalker_merc\stalker_merc_2 [spawn] \n #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" GENERATE_NAME_stalker ui_inGame2_merc_2 Опытный сталкер. Детальная информация отсутствует. test_silencer_character killer stalker_terrain characters_voice\human_01\stalker\ 35 0 actors\stalker_merc\stalker_merc_2 [spawn] \n wpn_lr300 = 1, silencer \n ammo_5.56x45_ss190 = 1 \n wpn_colt1911 \n ammo_11.43x23_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml"