[up_sect_firsta_specops_outfit] cost = 500 value = -10 hit_fraction_actor = -0.05 ;0.55 strike_protection = 0.05 ;0.3 explosion_protection = 0.05 ;0.3 wound_protection = 0.05 ;0.3 [up_sect_firstc_specops_outfit] cost = 900 value = -5 inv_weight = -5 power_loss = -0.05 [up_sect_firstd_specops_outfit] cost = 900 value = +15 immunities_sect_add = sect_specops_outfit_immunities_add [up_sect_firste_specops_outfit] cost = 1400 value = +30 fire_wound_protection = 0.2 bones_koeff_protection_add = actor_armor_medium_add_2 [up_sect_firstf_specops_outfit] cost = 1400 value = -10 hit_fraction_actor = -0.1 ;0.55 strike_protection = 0.07 ;0.3 explosion_protection = 0.07 ;0.3 wound_protection = 0.07 ;0.3 [up_sect_secona_specops_outfit] cost = 500 value = +10 immunities_sect_add = sect_specops_outfit_immunities_add [up_sect_seconc_specops_outfit] cost = 900 value = +2 power_restore_speed = 0.002 power_loss = -0.1 [up_sect_second_specops_outfit] cost = 900 value = +20 burn_protection = 0.010 ;0.050 shock_protection = 0.100 ;0.200 [up_sect_secone_specops_outfit] cost = 1400 value = +30 chemical_burn_protection = 0.005 ;0.0250 radiation_protection = 0.001 ;0.0015 [up_sect_thirda_specops_outfit] cost = 700 value = +2 bleeding_restore_speed = 0.002 [up_sect_thirdc_specops_outfit] cost = 900 value = +10 additional_inventory_weight = 10 ; +max_walk_weight additional_inventory_weight2 = 10 power_loss = -0.05 [up_sect_thirde_specops_outfit] cost = 3500 value = +2 artefact_count = 2 [up_firsta_specops_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_specops_outfit section = up_sect_firsta_specops_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b3_name description = st_up_arm_b3_descr icon = ui_inGame2_upgrade_specops_outfit_1 [up_firstc_specops_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_specops_outfit section = up_sect_firstc_specops_outfit property = prop_weightoutfit precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b8_name description = st_up_arm_b8_descr icon = ui_inGame2_upgrade_specops_outfit_2 [up_firstd_specops_outfit] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_specops_outfit section = up_sect_firstd_specops_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b4_name description = st_up_arm_b4_descr icon = ui_inGame2_upgrade_specops_outfit_4 [up_firste_specops_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_specops_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c5_name description = st_up_arm_c5_descr icon = ui_inGame2_upgrade_specops_outfit_3 [up_firstf_specops_outfit] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_specops_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b1_name description = st_up_arm_b1_descr icon = ui_inGame2_upgrade_specops_outfit_5 [up_secona_specops_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_specops_outfit section = up_sect_secona_specops_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a6_name description = st_up_kom_a6_descr icon = ui_inGame2_upgrade_specops_outfit_6 [up_seconc_specops_outfit] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_specops_outfit section = up_sect_seconc_specops_outfit property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b10_name description = st_up_kom_b10_descr icon = ui_inGame2_upgrade_specops_outfit_7 [up_second_specops_outfit] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_specops_outfit section = up_sect_second_specops_outfit property = prop_thermo, prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b11_name description = st_up_kom_b11_descr icon = ui_inGame2_upgrade_specops_outfit_9 [up_secone_specops_outfit] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_specops_outfit property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c13_name description = st_up_arm_c13_descr icon = ui_inGame2_upgrade_specops_outfit_8 [up_thirda_specops_outfit] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_specops_outfit section = up_sect_thirda_specops_outfit property = prop_restore_bleeding precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a2_name description = st_up_uti_a2_descr icon = ui_inGame2_upgrade_specops_outfit_10 [up_thirdc_specops_outfit] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_specops_outfit section = up_sect_thirdc_specops_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b2_name description = st_up_uti_b2_descr icon = ui_inGame2_upgrade_specops_outfit_11 [up_thirde_specops_outfit] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_specops_outfit property = prop_artefact precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_c1_name description = st_up_uti_c1_descr icon = ui_inGame2_upgrade_specops_outfit_12 [up_gr_firstab_specops_outfit] elements = up_firsta_specops_outfit [up_gr_firstcd_specops_outfit] elements = up_firstc_specops_outfit, up_firstd_specops_outfit [up_gr_firstef_specops_outfit] elements = up_firste_specops_outfit, up_firstf_specops_outfit [up_gr_seconab_specops_outfit] elements = up_secona_specops_outfit [up_gr_seconcd_specops_outfit] elements = up_seconc_specops_outfit, up_second_specops_outfit [up_gr_seconef_specops_outfit] elements = up_secone_specops_outfit [up_gr_thirdab_specops_outfit] elements = up_thirda_specops_outfit [up_gr_thirdcd_specops_outfit] elements = up_thirdc_specops_outfit [up_gr_thirdef_specops_outfit] elements = up_thirde_specops_outfit