[logic@pri_a28_zombied_1_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_1_arch_walk [logic@pri_a28_zombied_2_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_2_arch_walk [logic@pri_a28_zombied_3_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_3_arch_walk [logic@pri_a28_zombied_4_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_4_arch_walk [logic@pri_a28_zombied_5_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_5_arch_walk [logic@pri_a28_zombied_6_arch] suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_6_arch_walk [walker@pri_a28_zombied_1_arch_walk] path_walk = zombied_1_walk on_info = walker@pri_a28_zombied_1_arch_wait %=teleport_npc(pri_a28_arch_zombied_1_walk)% [walker@pri_a28_zombied_2_arch_walk] path_walk = zombied_2_walk on_info = walker@pri_a28_zombied_2_arch_wait %=teleport_npc(pri_a28_arch_zombied_2_walk)% [walker@pri_a28_zombied_3_arch_walk] path_walk = zombied_3_walk on_info = walker@pri_a28_zombied_3_arch_wait %=teleport_npc(pri_a28_arch_zombied_3_walk)% [walker@pri_a28_zombied_4_arch_walk] path_walk = zombied_4_walk on_info = walker@pri_a28_zombied_4_arch_wait %=teleport_npc(pri_a28_arch_zombied_4_walk)% [walker@pri_a28_zombied_5_arch_walk] path_walk = zombied_5_walk on_info = walker@pri_a28_zombied_5_arch_wait %=teleport_npc(pri_a28_arch_zombied_5_walk)% [walker@pri_a28_zombied_6_arch_walk] path_walk = zombied_6_walk on_info = walker@pri_a28_zombied_6_arch_wait %=teleport_npc(pri_a28_arch_zombied_6_walk)% [walker@pri_a28_zombied_1_arch_wait] path_walk = zombied_1_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack [walker@pri_a28_zombied_2_arch_wait] path_walk = zombied_2_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack [walker@pri_a28_zombied_3_arch_wait] path_walk = zombied_3_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack [walker@pri_a28_zombied_4_arch_wait] path_walk = zombied_4_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack [walker@pri_a28_zombied_5_arch_wait] path_walk = zombied_5_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack [walker@pri_a28_zombied_6_arch_wait] path_walk = zombied_6_walk combat_ignore_cond = true on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack [walker@pri_a28_zombied_1_arch_attack] path_walk = zombied_1_attack on_signal = path_end | %+pri_a28_arch_zombied_done% [walker@pri_a28_zombied_2_arch_attack] path_walk = zombied_2_attack on_signal = path_end | %+pri_a28_arch_zombied_done% [walker@pri_a28_zombied_3_arch_attack] path_walk = zombied_3_attack on_signal = path_end | %+pri_a28_arch_zombied_done%