[logic] active = sr_idle [sr_idle] on_info = {+jup_b19_merc_spawned} sr_cutscene@cam1 %=disable_ui% on_info2 = {+jup_b19_fail} sr_idle@nil [sr_cutscene@cam1] point = jup_b19_merc4_10_walk look = jup_b19_merc1_4_look cam_effector = scenario_cam\Jupiter\jup_b19_waiting_for_mercs on_signal = cameff_end | sr_idle@nil global_cameffect = true enable_ui_on_end = true outdoor = true on_info = {+jup_b19_fight_begun} %=stop_sr_cutscene% [sr_idle@nil]